So a bunch of us on discord were discussing medic systems and I wrote up a short document on how it could work. I think it's a good compromise between fun gameplay and realism. It should encourage medics to revive and should also not be frustrating for the medics or the player waiting to be revived. The system will also let every player do a little bit of first aid to help out their buddy, but the medic is still very relevant. It is kind of like Squad's or PR's system but a bit more complex to add more depth to the system. I think in Squad and PR it is a bit too simple.
There are many comments and discussion on this document, everyone is free to go on and make some comments, just pick a colour and write your name beside it.
Document: TW medic system proposition: - Google Docs
Hope you guys give this a read, a good medic system is one of my biggest wishes for TW.
Note that I haven't discussed the rest of the medic kit, for instance if it should get a pistol or a rifle. (I vote for rifle but pistol would do if we insist on more realism.)
Flare
The medic would have this equipment:
Morphine syrettes (limited, but are only used up if you successfully “hit” the patient with the shot, to prevent annoying losses of shots if you miss) these are used to revive unconscious teammates as long as they haven’t been shot in the head or heart. Perhaps these would also have to be used if a teammate was not yet unconscious but below 10% health and “black and white”.
Field Dressings: limited, using one of these on the affected area (arms, chest, or legs) will stop bleeding on that area.
First aid kit: Will restore health. Only works when player is not bleeding. Can right click to heal yourself but takes 2x as long.
In addition, all players will have one morphine syrette and one bandage that they can use on themself or on another player. They could help stabilise players before a medic can fully heal them, or if the medic goes down they could still do something.
All players can also drag wounded players to safety.
To revive someone fully unconscious:
Bandage player to stop bleeding. This will prevent the player’s health from dropping once the morphine is given and then needing a second morphine.
Use morphine syrette. This gives control back to the player but they are now at 10% health and not losing health by bleeding.
Use first aid kit to restore health. 20-30s seems like a good time to go from 10% to 100% health.
There are many comments and discussion on this document, everyone is free to go on and make some comments, just pick a colour and write your name beside it.
Document: TW medic system proposition: - Google Docs
Hope you guys give this a read, a good medic system is one of my biggest wishes for TW.
Note that I haven't discussed the rest of the medic kit, for instance if it should get a pistol or a rifle. (I vote for rifle but pistol would do if we insist on more realism.)
Flare