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Non-conquest type gamemodes

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Flare

Member
Vanguard Backer
We know that TW will feature a gamemode that is essentially Battlefield style conquest with flags and tickets, but it would be awesome to have a few more modes as well. Here are some suggestions of mine:

1. I would love to see a "sector push/territories/operations" gamemode that forces you to capture the flags in a specific area before moving on to the next one. This has been seen in Forgotten Hope 2, Red Orchestra, and even recently in Battlefield 1 (a pretty main-stream game.) This would be a fun mode as it always feels more like a real war, doing pushes up towards the enemy. However it leaves less room for strategy and big flanks.

2. It would be cool if each map had its own specialised "objective" gamemode where something other than a control point/flag was the objective. Perhaps "blow up the artillery position" or "capture Pegasus Bridge".

3. A smaller game-mode for competitive squad vs. squad battles would be awesome. (Kind of like the INF layers on PR.) This could be a simple 3 flag conquest using a smaller part of the map, or an attack/defend style like Counerstrike or Rainbow Six. There would be less tickets and it would be more suited for clan battles, competitive matches, or just an organised fight with some friends.
 

FlyingR

Member
I agree that different game-modes should be done, and the devs even said that they were going to venture into different styles of gameplay.

Now to add to that list, and that idea that could be quite interesting would be:

Hold the territory: Basically hold the territory which would be a key point in the map, for the longest time. This would ensue in the enemy losing tickets or points.
For example, in Pegasus bridge, the bridge would obviously be the territory to hold and there would be no other flag.
 

Zainab

Member
I agree that different game-modes should be done, and the devs even said that they were going to venture into different styles of gameplay.

Now to add to that list, and that idea that could be quite interesting would be:

Hold the territory: Basically hold the territory which would be a key point in the map, for the longest time. This would ensue in the enemy losing tickets or points.
For example, in Pegasus bridge, the bridge would obviously be the territory to hold and there would be no other flag.

Nah, Rather then that I would prefer to be a simple war zone with an attacking team and obviously defending team. Once all of the points being captured we move on to next map something like that.
I have been played a lots of holding the point games and tired of it now. :p
 
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