We know that TW will feature a gamemode that is essentially Battlefield style conquest with flags and tickets, but it would be awesome to have a few more modes as well. Here are some suggestions of mine:
1. I would love to see a "sector push/territories/operations" gamemode that forces you to capture the flags in a specific area before moving on to the next one. This has been seen in Forgotten Hope 2, Red Orchestra, and even recently in Battlefield 1 (a pretty main-stream game.) This would be a fun mode as it always feels more like a real war, doing pushes up towards the enemy. However it leaves less room for strategy and big flanks.
2. It would be cool if each map had its own specialised "objective" gamemode where something other than a control point/flag was the objective. Perhaps "blow up the artillery position" or "capture Pegasus Bridge".
3. A smaller game-mode for competitive squad vs. squad battles would be awesome. (Kind of like the INF layers on PR.) This could be a simple 3 flag conquest using a smaller part of the map, or an attack/defend style like Counerstrike or Rainbow Six. There would be less tickets and it would be more suited for clan battles, competitive matches, or just an organised fight with some friends.
1. I would love to see a "sector push/territories/operations" gamemode that forces you to capture the flags in a specific area before moving on to the next one. This has been seen in Forgotten Hope 2, Red Orchestra, and even recently in Battlefield 1 (a pretty main-stream game.) This would be a fun mode as it always feels more like a real war, doing pushes up towards the enemy. However it leaves less room for strategy and big flanks.
2. It would be cool if each map had its own specialised "objective" gamemode where something other than a control point/flag was the objective. Perhaps "blow up the artillery position" or "capture Pegasus Bridge".
3. A smaller game-mode for competitive squad vs. squad battles would be awesome. (Kind of like the INF layers on PR.) This could be a simple 3 flag conquest using a smaller part of the map, or an attack/defend style like Counerstrike or Rainbow Six. There would be less tickets and it would be more suited for clan battles, competitive matches, or just an organised fight with some friends.