It’s June 6th 1944 and the Allied Invasion of Europe has begun. Storm the Normandy coast as the revered British Commandos, take and hold crucial objectives as the elite 6th Airborne, or hold the line as the fierce German Wehrmacht in this tactical multiplayer squad-based shooter.
Lead your team to victory by suppressing the enemy and using squad-based tactics to win the fight. With its real-world battlefields and painstakingly recreated weapons, equipment and uniforms all rendered in the stunning CRYENGINE, Vanguard: Normandy 1944 challenges players to fight and secure historic WWII objectives during the most ferocious and intense battle of modern history: D-Day.
UNIQUE HARDCORE GAMEMODE
Play our squad vs squad Raid gamemode to experience the intensity of battle where every single life matters in short intense rounds.
Hold the line as the defenders, take up positions with your squadmates, ambush the attackers but most importantly stay alive under ferocious fire to hold the objective.
Assault the objective as the attackers, advance with your squad, suppress the enemy, wipe out the defenders and capture the objective.
FOCUSED INFANTRY COMBAT
June 6th 1944 and the Allied invasion of Europe has begun. Storm the Normandy coast as the revered British Commandos, take and hold crucial objectives in the elite 6th Airborne, or hold the line as the fierce German Wehrmacht.
TEAMWORK & TACTICS
Lead the way by suppressing the enemy and use squad-based tactics to win the fight. With its real world battlefields and painstakingly recreated weapons, equipment and uniforms all rendered in the stunning CRYENGINE, Vanguard delivers a tactical objective-based shooter during the most ferocious and intense battle of modern history, D-Day.
HARDCORE TACTICAL COMBAT
between the British and German infantry squads using realistically balanced player classes.
FIGHT ON REAL BATTLEFIELDS
to hold and secure historic objectives fought on D-Day in the Raid gamemode.
levels, uniforms, weapons and equipment to carefully recreate an authentic visual experience.
The first two months of 2019 have had us regularly play testing and fine-tuning the game. This has included bug-fixing, gameplay improvements and increasing the usability. The game has already come a long way this year, with recent additions detailed below, but we’ll get straight to the elephant in the room…
Lots of testing, working on balancing and tweaks to the gamemode. Here we provide a quick update on some of the key areas of development while we continue to push towards the Early Access release.
Before 2018 draws to an end we wanted to share some footage captured during recent testing and an update on some of what’s going on behind the scenes.