SneakyPara
Member
Paying for TW: How
1. Please please do not tie yourself and the players to Steam. Take note that Sony stated (October 2015) that they are not interested in using Steam to pay for the game, and the PS4 outsold the Xbox by 6 to 1 in the Christmas 2015 trade.
2. The only payment for TW that makes sense must be the yearly subscription.
There is the obvious method of online card transaction.
However, a voucher bought with cash appeals more to me, as a viable alternative. People would need to buy phone top-up style vouchers then to use the voucher code for a TW user registration.
The Firefall team briefly considered top-up vouchers but has not implemented it, as far as I know. In FF, the majority of players (in a vote) said they prefer an online card transaction but the majority is not all and it would be useful to know how many players are excluded from paying into Firefall because they cannot or will not use a card online. Perhaps it is a minority of a few thousand that represent an important source of income.
There are two competing business views: small margin with many players; big margin with few players. Get the balance right and the game will run for years.
Paying for TW: Why
Because you're worth it. =^.^= If the game is a success then money shall be necessary, and we understand that.
Paying for TW: What you would get, first suggestions
Clans could pay a small fee for 'TW approved' status. It would be only a certificate from TW but new players would see the approved status to decide where to go for support and direction for being more involved.
Players who pay would have entry to tournaments, leagues and other competitions.
Firefall and Elite: Dangerous successfully avoided the 'pay to win' bullshit by providing artwork to a player who pays, specific to the player's kit. Perhaps TW could have a name and rank, for example, on a shoulder patch or helmet?
1. Please please do not tie yourself and the players to Steam. Take note that Sony stated (October 2015) that they are not interested in using Steam to pay for the game, and the PS4 outsold the Xbox by 6 to 1 in the Christmas 2015 trade.
2. The only payment for TW that makes sense must be the yearly subscription.
There is the obvious method of online card transaction.
However, a voucher bought with cash appeals more to me, as a viable alternative. People would need to buy phone top-up style vouchers then to use the voucher code for a TW user registration.
The Firefall team briefly considered top-up vouchers but has not implemented it, as far as I know. In FF, the majority of players (in a vote) said they prefer an online card transaction but the majority is not all and it would be useful to know how many players are excluded from paying into Firefall because they cannot or will not use a card online. Perhaps it is a minority of a few thousand that represent an important source of income.
There are two competing business views: small margin with many players; big margin with few players. Get the balance right and the game will run for years.
Paying for TW: Why
Because you're worth it. =^.^= If the game is a success then money shall be necessary, and we understand that.
Paying for TW: What you would get, first suggestions
Clans could pay a small fee for 'TW approved' status. It would be only a certificate from TW but new players would see the approved status to decide where to go for support and direction for being more involved.
Players who pay would have entry to tournaments, leagues and other competitions.
Firefall and Elite: Dangerous successfully avoided the 'pay to win' bullshit by providing artwork to a player who pays, specific to the player's kit. Perhaps TW could have a name and rank, for example, on a shoulder patch or helmet?