Aniallator
Member
Following the latest CQ update, I want to talk about radios, VOIP, and a few other things.
1. The usable radius of radios can't be too big, to simulate being next to the radio, and can't be too small, so your transmission isn't cut off just because you took a few steps. Five meters is a good size... no more than ten tops.
2. When transmitting on a radio, there should be a radio filter over your voice on receiving radios.
3. When transmitting on a radio, you of course simultaneously transmit on positional as well.
4. There of course needs to be a separate key binding for transmitting over the radio and transmitting over positional.
5. If you're in a vehicle that was historically equipped with a radio, you should be able to use it.
6. I suggested before that you should be able to run while cooking a grenade; you should be able to pull the pin on a grenade while running as well.
7. When in a vehicle, you should be able to reload any weapons and treat any wounds; if you're operating a vehicle position, you wouldn't be able to do anything in that position (including drive) while reloading or treating wounds.
8. Figure I may as well put this in... but if there's one thing all players love, it's high vantage points in urban areas, so be sure to have accessible vantage points, like church towers and some roofs.
9. I'm trying to think of an intuitive way that one player can give any amount of any kind of ammunition he's carrying to another player. Perhaps ammunition - belts, clips, magazines, et cetera - can be equipped and taken out like any other weapon or piece of equipment, and left clicking when looking at a player next to you would give him that ammunition?
1. The usable radius of radios can't be too big, to simulate being next to the radio, and can't be too small, so your transmission isn't cut off just because you took a few steps. Five meters is a good size... no more than ten tops.
2. When transmitting on a radio, there should be a radio filter over your voice on receiving radios.
3. When transmitting on a radio, you of course simultaneously transmit on positional as well.
4. There of course needs to be a separate key binding for transmitting over the radio and transmitting over positional.
5. If you're in a vehicle that was historically equipped with a radio, you should be able to use it.
6. I suggested before that you should be able to run while cooking a grenade; you should be able to pull the pin on a grenade while running as well.
7. When in a vehicle, you should be able to reload any weapons and treat any wounds; if you're operating a vehicle position, you wouldn't be able to do anything in that position (including drive) while reloading or treating wounds.
8. Figure I may as well put this in... but if there's one thing all players love, it's high vantage points in urban areas, so be sure to have accessible vantage points, like church towers and some roofs.
9. I'm trying to think of an intuitive way that one player can give any amount of any kind of ammunition he's carrying to another player. Perhaps ammunition - belts, clips, magazines, et cetera - can be equipped and taken out like any other weapon or piece of equipment, and left clicking when looking at a player next to you would give him that ammunition?