Sorry I couldn't reply to this sooner, I didn't have a chance before I was out of Internet range for the week. Here we go!
IMO, an SL shouldn't be able to place more than one rally at a time; also, if you're in, say, Section One, than the rallies of other sections shouldn't appear as spawn options (even though you can't spawn on them) in the deployment screen (it always annoys me that they did this in PR). Now, I think a rally should be limited by spawns and time. Once it's been spawned on ten times, or has been present for ten minutes, the rally should disappear. If rallies are just limited by spawns, then an SL could place a rally then have his section spawn at objectives, so were the enemy to overrun the area the section could spawn behind enemy lines. If rallies are just limited by time, then a section could of course spawn on one dozens of times without it disappearing, so long as it's within the time limit. Thus, having both spawn and time limits is best.
As an SL, once the rally you placed has disappeared, you shouldn't be able to place another one for two minutes. I don't think rallies should be limited in placement - you should be able to put one anywhere - and I don't think you should be able to destroy them. However, IMO they should disappear if just one enemy comes close, though unlike objectives, enemies should have to come VERY close, like three meters (and also unlike objectives in that an objective should take at least a few enemies to temporarily disable spawning, not just one). Thoughts?