Artists may expect to work on a variety of types of assets, depending on their skill and experience. We try to accommodate personal preferences in assignment of tasks but inevitably this is not always possible. High-poly modelling is not required although preferable.
CRYENGINE allows us to push the number of triangles in our models but experience in low poly modelling is essential to get the most out of the available budget. For comparison Refractor 2 usually has 3,000 tris for weapon compared to ours of between 6,000-8,000+.
The team uses 3D Studio Max but we had team members using Maya successfully.
Experience using the CRYENGINE import pipeline would be useful but not required. We are happy to help bring new team members up to speed if they are unfamiliar with CRYENGINE tools.