In order to be successful, tactics must be employed within the squad. Infantry combat will be intense, travel distance is kept to a minimum, but overall pace is relatively “slow”, although this is very subjective.
We are aiming to make the gameplay as tactical as possible but also focus the combat to the intense firefights common during the Battle for Normandy.
To achieve this, we have features like suppression, shock, (relatively) slow player movement, realistic weapon reloading time, believable ballistics and more. Our internal playtests show that the Raid gamemode and level design actually force the players to play slowly, but we also get into a fight more quickly.