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Realistic suggestions!

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Aniallator

Member
I assume that enterable houses will have doors, yes? In Heroes and Generals, for example, enterable houses have a distinct lack of doors. I think that all the external doors for enterable houses should be open, so players can distinguish enterable houses from unenterable ones. Within enterable houses, I think that some doors should be open while some should be closed. You should be able to go up to a closed door and kick it open. Yes, this is cosmetic, but how awesome would that be, you and your buddy kicking doors open and clearing a house?

Also... and perhaps this is just my humble opinion... but wouldn't it be cool to walk into a house and find a record player playing Édith Piaf, or a radio playing the French news? I think so :D
 

Leopardi

Member
Since there will be night maps in the game, I hope the lighting effects could be done realistically with CryEngine. FH2 night maps are just so bleh because there is practically no lighting, while IRL artillery will light up the whole damn sky.

 

Swiftwisp

New Member
Please don't make this a repeat of pay to win Heroes and generals Realism is the key for this game yes? also i suggest manual bolting be an option or mandatory
 

VonMudra

Well-known member
We will not be pay to win, we are free to play, period, end of story.

And manual bolting will not be in, as it is highly unrealistic. There is little to no delay in the mind's impulse to work the bolt on a rifle, much less somehow forget to do so. Why complicate things when you can just play a beautiful animation immediately, just as any soldier would immediately work the bolt on his rifle.
 

Miller786

Member
lets say you are using a sniper rifle and you want to see where the shot landed through the scope, with automated bolting that wouldnt be possible so i suggest you can delay the anim by not releasing lmb after the shot as seen on wwiiol
 

siben

Member
But if you shoot a scoped rifle your gun will move way off target after the shot.

So you want to shoot, take a second or 2 to find the target again and see if you hit it, then bolt and aim for the target again and then take another shot.

Sounds like a waste of time to me when you can just bolt right away.
I don't know about you guys, but when shooting a high powered rifle i rarely see my shots impact trough the scope. I even rarely see when shooting iron sights.
 

mmiedzianyy

Member
Does WWII sniper rifles kick like a mule? On youtube are plenty of videos about smles and mausers shooting, it doesn't seem hard to control them.
 

siben

Member
They kick hard, yes, normal rifles don't go much harder. No, they are not hard to control, just a bit heavy. Still, your muzzle will rise a few cm, no matter what you do.
 

mmiedzianyy

Member
What do you mean by "normal rifles"? Every rifle have some recoil, but after the shot soldier automatically place the weapon on its previous position. I don't think that would be much of a problem. Of course we don't know how the developers will solve the recoil itself, e.g. DODS recoil is really hard to control, but RO2 is a piece of cake :)
 

Aniallator

Member
I'd like to see an option to disable/enable manual bolting. They implemented this in Verdun, and it's been great. I often find myself pausing to bolt the weapon so I can see where the shot lands. There's no disadvantage in implementing manual bolting, so long as it can be disabled/enabled. I suppose you could call it unrealistic because bolting the weapon is something of a reflex, but at the same time, manual bolting would, in fact, be more realistic. And fun. I can't imagine it'd be that hard to implement, either.
 
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VonMudra

Well-known member
I just don't see how clicking a mouse button a second time adds any form of realism- it's just adding another mouse button click. Of course we can put in the system where if you hold the mouse button down, you keep it sighted and basically stop the animation from playing, but the point will remain that your sights would be knocked off target anyways. And yes, all WW2 era rifles have a good amount of recoil, enough to throw the sights well off target if you are not supporting the rifle on a stable structure like a wall or such.
 

General Naga

Director/Founder
Pathfinder Games
We won't force players into manual bolting for the reasons already discussed but we can certainly look at giving players the option to enable it - it seems a fair number of you guys want it after all ;)
 

Aniallator

Member
We won't force players into manual bolting for the reasons already discussed but we can certainly look at giving players the option to enable it - it seems a fair number of you guys want it after all ;)

That's what I'm getting at, having it as something you can enable if you want to :D
 

Aniallator

Member
Weapons like the PaK 40 will be usable in TW. Will the reloading process for such weapons be accurate, loading in a new shell and all that?
 

VonMudra

Well-known member
Keeping up the theme of secondary weapons on secondary fronts, do you think we'll see the Gewehr 98 in TW? Perhaps?

It's possible, and they were used in Normandy, however it would need to be the updated 1920s era model, with the roller coaster sight removed and replaced with a traditional leaf sight. Another option is to use a Czech derivative, which were also common.

Weapons like the PaK 40 will be usable in TW. Will the reloading process for such weapons be accurate, loading in a new shell and all that?

We will try to get the reload processes as accurate looking as possible, I imagine at a minimum showing the shell ejection and the recoiling of the tube.
 
I just don't see how clicking a mouse button a second time adds any form of realism- it's just adding another mouse button click. Of course we can put in the system where if you hold the mouse button down, you keep it sighted and basically stop the animation from playing, but the point will remain that your sights would be knocked off target anyways. And yes, all WW2 era rifles have a good amount of recoil, enough to throw the sights well off target if you are not supporting the rifle on a stable structure like a wall or such.

Even when well supported you'd loose sight picture for a moment and it would take a moment for the weapon to return to any sort of rest, which actually may not be where you were pointing originally.

Are you planning on implementing a system where you can support infantry small arms on objects?
 
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