I am looking forward to the release of TW and hope it is the sim that I have been waiting for and achieves the level of realism that all previous games have failed to achieve.
I hope that TW becomes a tactical squad based sim and not a shooter where teams have conduct realistic activities such as patrolling, ambushes, organised assaults etc.
the issue I have with the current sims on offer is that they have small maps with predefined objectives which means they become a case of everyone spawning in and then running forward as fast as they can to the nearest objective or until they come under fire.
I firmly believe that the way to promote a more considered approach and requirement for tactical awareness is the introduction of a large map (say 10kmx10km). A map of this size gives commanders more ability to exercise flair and approach targets from any direction. Also a large open map with very few set objectives where squads can set up their defensive locations anywhere will promote the need to patrol to find the enemy and conduct recces. Also the large open spaces will mean that players have to be more vigilantly and move over the ground slowly due to the increased threat from enemy patrols.
I hope one day to enjoy a relistic sim where a decent amount time is spent patrolling and locating the enemy before conducting a well coordinated attack making best use of the ground.
Jacks
I hope that TW becomes a tactical squad based sim and not a shooter where teams have conduct realistic activities such as patrolling, ambushes, organised assaults etc.
the issue I have with the current sims on offer is that they have small maps with predefined objectives which means they become a case of everyone spawning in and then running forward as fast as they can to the nearest objective or until they come under fire.
I firmly believe that the way to promote a more considered approach and requirement for tactical awareness is the introduction of a large map (say 10kmx10km). A map of this size gives commanders more ability to exercise flair and approach targets from any direction. Also a large open map with very few set objectives where squads can set up their defensive locations anywhere will promote the need to patrol to find the enemy and conduct recces. Also the large open spaces will mean that players have to be more vigilantly and move over the ground slowly due to the increased threat from enemy patrols.
I hope one day to enjoy a relistic sim where a decent amount time is spent patrolling and locating the enemy before conducting a well coordinated attack making best use of the ground.
Jacks