Greetings Citizens,
as of November the Team of the game Festung Europa, which most people here should be well aware of, have moved from CryEngine to Unreal Engine 4. (Let's Get (Un)Real)
The reason for that seems to be that UE4 offers a much better workflow allowing for muuuch quicker implementation of important game aspects.
My question would be if the developers of Traction Wars ever considered doing the same? Or is the game already too far developed to change now or are there any other important aspects to why the team stuck with CryEngine?
I'm really just asking out of curiousity, since i am always interested in such fundamental choices of gamesdesign
as of November the Team of the game Festung Europa, which most people here should be well aware of, have moved from CryEngine to Unreal Engine 4. (Let's Get (Un)Real)
The reason for that seems to be that UE4 offers a much better workflow allowing for muuuch quicker implementation of important game aspects.
My question would be if the developers of Traction Wars ever considered doing the same? Or is the game already too far developed to change now or are there any other important aspects to why the team stuck with CryEngine?
I'm really just asking out of curiousity, since i am always interested in such fundamental choices of gamesdesign