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How medics should be incorporated if they come

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1. Combat Medics, no one wants to play as an unarmed or barely armed soldier with giant "shoot me" crosses all over their apparel, they should be armed with a Rifle/SMG just like any other regular infantryman.

2. No magical reviving or healing of people, the Medic should do exactly what he did during the war, and that's to simply treat wounds and bandage up the soldier in question, exactly how this should be implemented would have to be thought out.

3. He should not be able to treat any head or chest wounds, only wounds to the limbs should be treatable.

4. The medic should not be a "save the entire team" class, if he has to spend half of every battle running around and sticking needles in 75% of the team screaming for a medic, then it's been implemented wrong.

5. Either it can be implemented as a bleed out case; meaning that if a soldier takes shrapnel or a bullet to a limb(s) and survives, he will bleed out after a certain point if not treated by a medic.

Or implemented as a debilitation system; If the soldier does not have his arm wound(s) treated by a medic, his aim will be much less steady, or if his leg wound(s) aren't treated he will move around at a slower pace for example. (Probably less so this as its frustrating really)
 

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[MENTION=2839]PanzerGrenadier[/MENTION] yeah check out the thread mmied linked to, we discussed medics very in-depth there, including a wound system and a medic protection system :)
 
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