TheBuG
Member
I don't know how the game is currently being build, so the things I'm about to suggest might not work with the general plan and could be disregarded if that's the case.
I realize the game is going to be a realism game and this already makes it more attractive to a smaller playerbase than most modern first person shooters. This does not change the fact that you need something that keeps the players in the game.
Levelling/ranking up is as you probably know one of the most popular systems used to keep players going. Ranking up gives a certain satisfying feeling that keeps gamers going. I think this should know be excluded from Traction Wars. But whereas other games usually reward weapons or anything alike, I personally think an approach similiar to League of Legends would be better.
League of Legends is the most popular MOBA game on the market at the moment, it's completely free to play (though you can spend money but it doesn't give an advantage) but there's plenty for the player to work to. Your account has a mastery tree in which you can specialize in offense, defense or support. You get rewarded 1 mastery point every level up to level 30. I personally think such a system could work for TW. For example, a british soldiers will not be familiar with the german weapons, but there could be occassions where he will have to use them. If he does so, he should (imo) face certain penalties such a slower reload time and maybe a slower rate of fire when using a bolt action rifle. (Remember this is all just an example, as I have no clue what the game is (planned) like at the moment) So for example we could have a perk which a player/soldier could spent 2 points in to first reduce the penalty by 50%(1 point)/100%(2 points).
The second idea I had was that of an ingame store, to use ingame currency. Say, you earn a certain amount of points in a game. Now I know it's not realistic, but some customization is nice to distinct you from other players. Perhaps it would be nice for this store to feature certain uniforms or just simple things such as shoulderpads (not sure if I translated that correctly) with your battailions/platoon's badge on it.
Edit: We should however not end up with winter uniforms in Tobruk or anything.
I know it might not add to the realism, but it can keep the players in the game and it does not alter the gameplay. It does however add rewards to the game which can keep players going. Because rewards are nice, though you should not over do them.
I realize the game is going to be a realism game and this already makes it more attractive to a smaller playerbase than most modern first person shooters. This does not change the fact that you need something that keeps the players in the game.
Levelling/ranking up is as you probably know one of the most popular systems used to keep players going. Ranking up gives a certain satisfying feeling that keeps gamers going. I think this should know be excluded from Traction Wars. But whereas other games usually reward weapons or anything alike, I personally think an approach similiar to League of Legends would be better.
League of Legends is the most popular MOBA game on the market at the moment, it's completely free to play (though you can spend money but it doesn't give an advantage) but there's plenty for the player to work to. Your account has a mastery tree in which you can specialize in offense, defense or support. You get rewarded 1 mastery point every level up to level 30. I personally think such a system could work for TW. For example, a british soldiers will not be familiar with the german weapons, but there could be occassions where he will have to use them. If he does so, he should (imo) face certain penalties such a slower reload time and maybe a slower rate of fire when using a bolt action rifle. (Remember this is all just an example, as I have no clue what the game is (planned) like at the moment) So for example we could have a perk which a player/soldier could spent 2 points in to first reduce the penalty by 50%(1 point)/100%(2 points).
The second idea I had was that of an ingame store, to use ingame currency. Say, you earn a certain amount of points in a game. Now I know it's not realistic, but some customization is nice to distinct you from other players. Perhaps it would be nice for this store to feature certain uniforms or just simple things such as shoulderpads (not sure if I translated that correctly) with your battailions/platoon's badge on it.
Edit: We should however not end up with winter uniforms in Tobruk or anything.
I know it might not add to the realism, but it can keep the players in the game and it does not alter the gameplay. It does however add rewards to the game which can keep players going. Because rewards are nice, though you should not over do them.