Aniallator
Member
I want to bring up two things about reloading animations.
1. Individual animations for reloading and reloading while using a bipod. Some games *cough* Arma 3 *cough* don't have an individual reloading animation for when set up on a bipod, and it's awful. Insurgency is an example of a game that has implemented reloading on a bipod well.
2. Reloading while sighted. Never seen this in a game, just throwing it out there; if it requires totally new animations, then of course it isn't feasible. When I say reloading while sighted, I don't mean you'd remain sighted when reloading; your weapon would still sway as with normal reloading, preventing that, but you'd remain in a sighting position and because most of the sway occurs where the reloading is taking place, the muzzle end of your weapon would remain more or less where it would if you were sighting. I hope that makes sense.
1. Individual animations for reloading and reloading while using a bipod. Some games *cough* Arma 3 *cough* don't have an individual reloading animation for when set up on a bipod, and it's awful. Insurgency is an example of a game that has implemented reloading on a bipod well.
2. Reloading while sighted. Never seen this in a game, just throwing it out there; if it requires totally new animations, then of course it isn't feasible. When I say reloading while sighted, I don't mean you'd remain sighted when reloading; your weapon would still sway as with normal reloading, preventing that, but you'd remain in a sighting position and because most of the sway occurs where the reloading is taking place, the muzzle end of your weapon would remain more or less where it would if you were sighting. I hope that makes sense.