i started playing RO2 again
and i wanted to see, if there was any difference, being gone so long, they must have done something to change the game in some way right?
well yes, they actually removed the eagle vision, which made the game slightly more bearable
however my biggest concern with the game itself, was the gameplay
it seems that, it was really infuriating on how the game was
now, it seemed that everyone would camp, like literally
and how people defended the a building, they would just camp inside the building, and wait for the enemy to come in the door, instead of going into the windows, and stop the enemy from coming in the building in the first place
because apparently, taking cover by the window, is aparently a death trap
the game, promotes too much camping, in order to get kills, you need to camp, specifically, in an area where you cant be flanked
i make comparisons to RO2, because i dont want this game to make the same mistakes that RO2 did
now, my question to the devs is, how do you stray away from this?
and i wanted to see, if there was any difference, being gone so long, they must have done something to change the game in some way right?
well yes, they actually removed the eagle vision, which made the game slightly more bearable
however my biggest concern with the game itself, was the gameplay
it seems that, it was really infuriating on how the game was
now, it seemed that everyone would camp, like literally
and how people defended the a building, they would just camp inside the building, and wait for the enemy to come in the door, instead of going into the windows, and stop the enemy from coming in the building in the first place
because apparently, taking cover by the window, is aparently a death trap
the game, promotes too much camping, in order to get kills, you need to camp, specifically, in an area where you cant be flanked
i make comparisons to RO2, because i dont want this game to make the same mistakes that RO2 did
now, my question to the devs is, how do you stray away from this?