Hi all, My name is Jandel and I'm fairly new to the forums... TBH I've posted a couple of places so I could create this topic as I think this idea could be done and if it was done right, it would be awesome!
Basically Team Tactical is no different to a normal CTP (Capture the Point) match, however there are some differences... before a match starts a commander must be selected. This commanders job is to select buildings/objectives for his team to capture and defend... Each place has a different strategical value, Everytime a point is captured the value goes up (And down if a point is lost). For example: The commander could first mark his team to capture a bunker, this bunker would assign him with 2 Strategical value points.
As more and more points are captured and more points are collected the team can start to spawn in tanks/spotter planes (I really liked that idea) and other cool vehicles. For example at the start of a game players may only be able to spawn in one tank, but towards the end the number could be somewhere between 5-10.
If your still confused about my idea, take Company of Heroes for example. If you have ever played the game you will know that you must capture points on the map and depending on how many you have is the number of resources you collect.
I hope you can all understand my idea, as I really find it hard to explain things
Basically Team Tactical is no different to a normal CTP (Capture the Point) match, however there are some differences... before a match starts a commander must be selected. This commanders job is to select buildings/objectives for his team to capture and defend... Each place has a different strategical value, Everytime a point is captured the value goes up (And down if a point is lost). For example: The commander could first mark his team to capture a bunker, this bunker would assign him with 2 Strategical value points.
As more and more points are captured and more points are collected the team can start to spawn in tanks/spotter planes (I really liked that idea) and other cool vehicles. For example at the start of a game players may only be able to spawn in one tank, but towards the end the number could be somewhere between 5-10.
If your still confused about my idea, take Company of Heroes for example. If you have ever played the game you will know that you must capture points on the map and depending on how many you have is the number of resources you collect.
I hope you can all understand my idea, as I really find it hard to explain things