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What kind of performance should we expect from Traction Wars?

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Fegelein

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Hello there!

I have worked on Cry Engine 3 and I know it's not that easy to learn and even harder to optimize for systems.

I saw pictures of the game and I gotta admit these textures are top quality. The models seems to have a lot of polygons too.
I should also expect that the maps of this are pretty big, and I know this means our systems will need to render lots and lots of bushes or grass. For you who don't know, Grass and vegetation in games is the main reason you may not get high frame rates, especially when you force Anti Aliasing on every single leaf you can render at that moment.

I personally have a pretty strong build. An overclocked R9 290, 8GB 1866Mhz of RAM and my I5 4690K 3.5Ghz. I can run Cry Engine 3 and pretty much any Crysis game easily on Ultra Settings. Not everyone has an expensive PC though.

So I want to ask how exactly you will optimize this game for others. Lower amount of vegetation? Less polygons on lower settings? Low quality textures?
 

litchu

Member
CryEngine offers functionality which allows developers to make certain object only visible for people with a certain setting or higher, so the lower your settings are the settings the less you will see. Grass probally won't just dissapear but small things like rocks on the ground and little branches below a tree might dissapear when you play on medium where as people playing on ultra will see those. I guess ( I'm not an expert on CryEngine ) that'd they could also make it in a way that people playing on medium would see, let's say, 200 grass objects where as people on ultra would see 300.

They can also pick different models for different types of settings. So people on medium settings will see a lower polygon object than a player playing on ultra.

That is just what I know about CryEngine and I'm not even experienced, so I guess the Traction Wars team will certainly keep people with bad computers in mind and have them play at a "not so bad" framerate either.
 

Sydd

Member
The big dilemma here is that infantry will use all the cover they can get, so tall grass, bushes, hell even tanks use things like vegetation for cover, if you decide to pull something like vegetation out on lower settings completely it will allow people to abuse the system to cheat. So my guess would be lower quality textures idk about polygons but no antialiasing, removing shadows, reflection and light will help with the frames. Seriously tho' messing with vegetation will lead to abusing of the system.

Not that it bothers me, my Manticore Mk-2 can run anything in the market at ultra... wahihihihi!
 
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