Fegelein
Member
Hello there!
I have worked on Cry Engine 3 and I know it's not that easy to learn and even harder to optimize for systems.
I saw pictures of the game and I gotta admit these textures are top quality. The models seems to have a lot of polygons too.
I should also expect that the maps of this are pretty big, and I know this means our systems will need to render lots and lots of bushes or grass. For you who don't know, Grass and vegetation in games is the main reason you may not get high frame rates, especially when you force Anti Aliasing on every single leaf you can render at that moment.
I personally have a pretty strong build. An overclocked R9 290, 8GB 1866Mhz of RAM and my I5 4690K 3.5Ghz. I can run Cry Engine 3 and pretty much any Crysis game easily on Ultra Settings. Not everyone has an expensive PC though.
So I want to ask how exactly you will optimize this game for others. Lower amount of vegetation? Less polygons on lower settings? Low quality textures?
I have worked on Cry Engine 3 and I know it's not that easy to learn and even harder to optimize for systems.
I saw pictures of the game and I gotta admit these textures are top quality. The models seems to have a lot of polygons too.
I should also expect that the maps of this are pretty big, and I know this means our systems will need to render lots and lots of bushes or grass. For you who don't know, Grass and vegetation in games is the main reason you may not get high frame rates, especially when you force Anti Aliasing on every single leaf you can render at that moment.
I personally have a pretty strong build. An overclocked R9 290, 8GB 1866Mhz of RAM and my I5 4690K 3.5Ghz. I can run Cry Engine 3 and pretty much any Crysis game easily on Ultra Settings. Not everyone has an expensive PC though.
So I want to ask how exactly you will optimize this game for others. Lower amount of vegetation? Less polygons on lower settings? Low quality textures?