Animators may expect to mainly focus on character animations for weapons, movement and interactions. The ability to rig more complex assets such as characters although not essential is desirable.
Our characters are rigged in Autodesk 3D Studio Max but we are open for an Animator migrating animations to Maya if they feel more comfortable using Maya over 3dsmax.
Experience using the CRYENGINE, the built-in Mannequin Editor and import pipeline would be useful but not required. We are happy to help bring new team members up to speed if they are unfamiliar with CRYENGINE tools.