One of our Kickstarter rewards for higher tier backers was the addition of the backer’s name into the game on an object in a map.
Today we have launched version 0.5.2 of Vanguard, which contains both fixes and some new quality-of-life changes in response to feedback we have received.
One part of development we have yet to talk about is where we want to take the game and what we plan to implement into the game further into the future. The roadmap is intended to give the community a flavour of what is to come in the coming weeks and months. It is not a complete to-do list, because that would be huge!
We are pleased to announce we have teamed up some great streamers who will be live in Vanguard on Saturday […]
Today we have launched an update to Vanguard which fixes several issues from the first week. The highlights include; custom key bindings, ability to switch teams, rebalanced small scale games and idle kicking.
There were some close games, some tight rounds, and a lot of thoughtful discussions. Right now we are focused on bugfixing. Some have already been patched, and some need a little more investigation.
We have been working around the clock (literally) since the release of the game yesterday to fix a number of crashes which were not found during beta testing.
Pathfinder Games are today pleased to announced that Vanguard: Normandy 1944 has been released on Steam Early Access! Following our […]
Last week we made another first in our development of Vanguard, by livestreaming one of our closed beta test sessions. There were of course a few bugs, but it allowed the community to see an uncut version of the game.