It has been almost 2 months since our successful Kickstarter campaign came to a close, and in that time a lot has been happening behind the scenes.
We have been hard at work since our last newsletter – continuing to push towards the release. After recent beta testing we have however decided that we cannot meet our release target without making significant compromises on game features and performance.
This news will of course be disappointing to backers, followers and members of the community. It is also frustrating for us as developers, as we are keen to get our game out there to be played by everyone. Although the release will be into Early Access, we still feel the game needs a little bit of extra polish before it begins the next stage of its life.
We’ll be launching Vanguard: Normandy 1944 onto Steam Early Access in February 2019. We hope you can look forward to joining us on the Normandy battlefields in the New Year!
Behind the Scenes
Since the end of the Kickstarter we have been working extremely hard on preparing the game for the Early Access launch.
This includes implementing and refining features such as allowing players to lean around corners, integrated voice chat and menu options. The night version of Lion-sur-Mer revealed at the end of the Kickstarter campaign has been given a new environmental soundscape for the nighttime setting. We have been making numerous tweaks and improvements to the balancing and interfaces using feedback from our regular play testing.
We have also been working on optimisation and reducing the memory consumption of the game, which although not exciting is essential for keeping the game running smoothly on lower end machines.
That’s all for this time. We will be back with another update