Game Update – 0.5.1

Today we have launched an update to Vanguard which fixes several issues from the first week. The highlights include:

  • Custom key bindings
  • Ability to switch teams
  • Rebalanced raid when there’s 8 or less players on a server
  • Idle players who are alive (not spectating) are now kicked in 60 seconds

The full patch notes can be seen at the bottom of this post.

This weekend we will be hosting several game sessions each evening from 7PM BST / 8PM CEST / 11AM PDT / 2PM EDT until late. So get your squad together and join our community and the devs on the battlefield!

There will also be a live-stream of the game this Saturday when TeamApex take to the battlefield, featuring BigfryTV, Shermanator, Karmakut, FriendlyNikolai, KILLSTREAKNET, & LordQuode. Join us in-game on or tune in to the stream on https://www.twitch.tv/bigfrytv at Noon EDT / 9AM PDT / 5PM BST / 6PM CEST.

BigfryTV

Shermanator

Karmakut

BreakTheVices

FriendlyNikolai

KILLSTREAKNET

LordQuode

Change Log:

Thank you to everyone who has provided us with constructive feedback. We read all of it even if we don’t respond to all of it. If you have a crash and get prompted to submit a crash report – please submit it so we are notified and we can look into the cause.

Known Issues:

  • Server sometimes unexpectedly disconnects all connected clients from the game
  • Graphical glitches and missing weapons when joining the game for the first time
  • Level loading time can be very long on slow hard drives – we are working on optimising this
  • Audio settings menu is not yet implemented
  • Decals can be stubborn and cause texture glitches
  • There is no audio warning before being kicked – this will be added soon
  • Localisation of some of the new features is incomplete. We’d appreciate any help from the community to get these translated.

Highlights:

  • Custom key bindings
  • Ability to switch teams from spawn menu
  • Rebalanced raid when there are 8 or less players on a server
  • Idle players who are alive (not spectating) are now kicked in 60s
  • Player markers for team mates are now visible at any range

Game:

  • Added ability to set custom keybindings in Options > Controls
  • Raid gamemode now features only one objective per phase if there are 8 or fewer players on the server. All objectives will appear at the beginning of the next phase if 9 or more players are in the server or just one if the number of players drops back down below 9.
  • AFK Kicking: Alive players are now kicked from the server after 60 seconds if no input activity is recorded. A discrete text warning is given after 20 seconds inactive & large visual warning and countdown after 40 seconds inactive. Doesn’t apply to dead/spectating players.
  • Player markers over the head of team mates are now visible at infinite range
  • Fixed bug which stopped players from being killed automatically after 3s when attempting to swim across the river on Pegasus as designed
  • Added additional logging of connections to help identify connection issues reported we cannot reproduce
  • Improved reporting from crash reporter
  • Added support for additional resolutions (please let us know if yours is not already supported)
  • Fixed glitched ‘name in the game’ Kickstarter backer rewards
  • Fixed collision issues around the staircase and preventing players from getting into the first floor rear rooms in damaged enterable house
  • Fixed missing objective capture dialog line for the German team.
  • Removed flags from server browser
  • Added developer message area to main menu & beneath scoreboard for breaking news/events
  • Added localisation for new afk notifications
  • Updated server browser to hide obsolete server versions. Recently outdated servers will continue to show
  • Fixed disconnecting players from being returned to an outdated server browser
  • Optimised scoreboard to reduce performance impact on opening
  • Added “network error” popup when connection fails due to a network issue
  • Increased confirmation time when changing settings from 15 seconds to 30 seconds
  • Fixed game start countdown displaying “waiting for 63 players” briefly at the start of rounds
  • Updated layout of settings menu to reduce confusion on location of toggle settings
  • Fixed an issue where the scoreboard was not instantly updated when a player disconnected

Balancing:

  • Fixed hits to arms not causing enough damage
  • MG34 bullet spread reduced by 20%
  • MG34 ‘draw speed’ reduced by 20%
  • Bren Mk.II bullet spread reduced by 20%
  • Bren Mk.II ‘draw speed’ reduced by 20%

Levels:

  • Pegasus Bridge
    • Blocking off certain areas that were accessible when it shouldn’t have been
    • Fixed glitched backer-names in the level
    • Numerous floating objects fixed
    • Numerous terrain fixes
    • Numerous texture fixes
    • Numerous vegetation fixes
    • Visual enhancements to the café-area
  • Merville Battery
    • Blocking off certain areas that were accessible when it shouldn’t have been
    • Removed invisible wall in the field on the attackers right flank when assaulting the Chateau objective
    • Fixed glitched backer-names in the level
    • Numerous floating objects fixed
    • Numerous terrain fixes
    • Numerous texture fixes
    • Numerous vegetation fixes
    • Scaled enterable house with blown-out piece so player may pass
    • Visual enhancements to the Merville and Town-area
  • Lion-sur-Mer
    • Blocking off certain areas that were admissible when it shouldn’t have been
    • Fixed wrong Tobruk model near beachside
    • Fixed glitched backer-names in the level
    • Numerous floating objects fixed
    • Numerous terrain fixes
    • Numerous texture fixes
    • Numerous vegetation fixes
    • Scaled enterable house with blown-out piece so player may pass
    • Visual enhancements to the surrounding areas along the borders and main play area towards third phase