Since our last update, 0.5.9 we have been hard at work behind the scenes working towards the largest content update since the start of Early Access.
Before we talk about what comes next it’s time to address the elephant in the room… server population.
Today we have released a comparatively small, but still important update to the game. This patch brings all important bug fixes and stability improvements following the very successful release of 0.5.8 a couple of weeks ago.
Today we are releasing the latest quality-of-life update to the game 0.5.8 which brings persistent stats tracking to the game for the first time and a reworked objective capture experience.
Thank you to everyone who has provided us with constructive feedback. We read all of it even if we can’t […]
This Friday (12th July) we’ll be releasing the latest update to the game 0.5.7. The update expands Lion-sur-Mer and brings […]
Over the past weeks we have been hard at work on the upcoming updates to the game and laying the […]
This week we bring another quality of life update with bug fixes and improved AFK handling while we continue our […]
This week we bring the fifth quality of life update to the game since launch. As we discussed in our […]
This week we bring another update which fixes a number of important connection, spectator and user interface issues as well […]