Game Update – 0.5.2

Today we have launched version 0.5.2 of Vanguard, which contains both fixes and some new quality-of-life changes in response to feedback we have received. As we discussed in our dev update earlier in the week we are focusing our energy at the moment on fixing bugs and improving the player experience before we move onto new features and content in a few weeks time. We are also spending a lot of time focused on promoting the game.

The key changes include:

  • New team deathmatch pre-game while awaiting players. You will now spawn immediately and respawn infinitely until the minimum player count is reached.
  • New floating marker indicates the rough position of the British spawn to help orientate new players
  • Melee animations have been added to all weapons
  • Idle kicking no longer applies if there are less than 5 people on the server
  • Server browser enhancements

This weekend we will be continuing our now regular community event from 7PM BST / 8PM CEST / 11AM PDT / 2PM EDT until late on Friday, Saturday & Sunday. So get your squad together and join our community and the devs on the battlefield!

Change Log – 0.5.2

Thank you to everyone who has provided us with constructive feedback. We read all of it even if we don’t respond to all of it. If you have a crash and get prompted to submit a crash report – please submit it so we are notified and we can look into the cause.

Known Issues:

  • Server sometimes unexpectedly disconnects all connected clients from the game
  • Graphical glitches and missing weapons when joining the game for the first time
  • Level loading time can be very long on slow hard drives – we are working on optimising this
  • Audio settings menu is not yet implemented
  • Decals can be stubborn and cause texture glitches
  • There is no audio warning before being kicked – this will be added soon
  • Very rarely a player be stuck in spectator mode while in pre-game. You can workaround this issue by opening console using ‘ key and typing “kill” into the console and pressing enter. Close the console using ‘ key


  • New team deathmatch pre-game while awaiting players
  • Directional markers now indicate the rough direction of the British spawn for the defenders
  • Added minimum player information to server browser
  • Added melee animations
  • Idle kicking no longer applies if there are less than 6 players on the server


  • Added day or night state of the current map into server browser
  • Added minimum number of players to start into server browser
  • Added marker (parachute icon) in the rough location of the British spawn to help defenders orientate themselves
  • Added TDM mode which runs until number of players meets server set minimum threshold
  • Added placeholder melee animation for Sten Mk.II
  • Added placeholder melee animation for Bren Mk.II
  • Added placeholder melee animation for Enfield No.4
  • Added placeholder melee animation for Kar98k
  • Added placeholder melee animation for MG34
  • Added description to audio settings to highlight that microphones must be the default recording device to be usable for voice chat
  • Disabled kicking of idle players if less than 6 players are on the server
  • Added feedback form to main menu
  • Replaced reinforcement icon with dynamic replacement which displays custom keybinding
  • Updated interact element to dynamically display custom keybinding
  • Added missing German gunner voip icon
  • Fixed typo in French localisation
  • Fixed rare server crash related to objective capture
  • Cleaned up console output for spectating players
  • Fixed bug where Raid UI did not update if player changed team while dead
  • Removed TSAA anti-aliasing option due to reported issues with ghosting. Players who currently have TSAA enabled will fall back to SMAA High next time they change their settings
  • Fixed setting change confirmation dialog disappearing prematurely
  • Added missing localisation from updated 0.5.1
  • Fixed crash caused by using quotes in text chat


  • Reduced MP40 recoil


Pegasus Bridge

  • Added approximate location markers of British spawn for each phase

Merville Battery

  • Redesigned right-hand side of phase 1 (from the British perspective) to make flanking on this side both a lot prettier and slightly more risky
  • Redesigned and extended right-hand boundary of phase 2 (from British perspective)
  • Added approximate location markers of British spawn for each phase


  • Added approximate location markers of British spawn for each phase.
  • Reworked boundaries so that they appear natural.
  • Moved Allied spawn further back to balance the 1st. phase.
  • Quality-of-life enhancement to the trenches to fix obvious seams, tearings and misplaced pieces