Now we all know NCOs are kind of important for the morale of soldiers in a war. A good NCO can inspire his men to stand steady against impossible odds, and keep discipline even when casualties are mounting.
In FPS games NCOs usually do get some perks (like being able to call in artillery strikes, different kit loadouts - usually including a sidearm, acting as spawn points and having cool hats
). While on the other hand NCOs in RTS games usually have some perks that enable them to temporary "buff" their subordinates by power-ups or similar, and I find that really cool (although not exactly realistic).
Hovewer, it would be cool if having (and losing too) an NCO actually meant something to the people in his squad (sure, he might be your best friend IRL and you're kinda sad when you see that Jerry put a bullet through his head, but as he'll be back a few moments later it doesn't mean that much to you).
What do you guys think of having NCOs provide some kind of buffs to his squadmates (and also penalties when he dies)? He could have some way to rally up people, breaking suppression for a short moment, or order everyone on the double and buff running speed for a while (thus enabling a lightning-fast bayonet charge of enemy position, for example). I feel this would be an interesting thing to have in a game. While not entirely realistic it could provide some simulation of good leadership, and using his abilities at the right moment could enable better performance of his squad on the battlefield.
I feel RO2 got some nice and similar ideas regarding the matter but they were never that noticeable in the actual game...
In FPS games NCOs usually do get some perks (like being able to call in artillery strikes, different kit loadouts - usually including a sidearm, acting as spawn points and having cool hats
Hovewer, it would be cool if having (and losing too) an NCO actually meant something to the people in his squad (sure, he might be your best friend IRL and you're kinda sad when you see that Jerry put a bullet through his head, but as he'll be back a few moments later it doesn't mean that much to you).
What do you guys think of having NCOs provide some kind of buffs to his squadmates (and also penalties when he dies)? He could have some way to rally up people, breaking suppression for a short moment, or order everyone on the double and buff running speed for a while (thus enabling a lightning-fast bayonet charge of enemy position, for example). I feel this would be an interesting thing to have in a game. While not entirely realistic it could provide some simulation of good leadership, and using his abilities at the right moment could enable better performance of his squad on the battlefield.
I feel RO2 got some nice and similar ideas regarding the matter but they were never that noticeable in the actual game...