Welcome to the Vanguard Community
These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.
The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.
We discussed this a lot some weeks ago, and opinions are mixed. But here's mine...
I'm very much against a leveling up system; this isn't H&G, this is TW. We're here to play a teamwork-based tactical WW2 realism shooter, not to level up and get a rainbow helmet. However, I do think we need ranks... BUT NOT IN THE WAY YOU PROBABLY THINK. I'm not talking about CoD-esque ranks where you begin as a Private and rank up, finishing as a General. No, I'm talking about literal, static ranks that pertain to what class you're playing as in that game, not to your account. Let's say you join a game, join the Brits, join an infantry squad, and play as the NCO. Being the NCO, you'd have the rank of corporal. As long as you're NCO, classes with any rank below corporal are subordinate to you. You can't rank up of course, you stay as that rank. If you change classes, your rank changes to that pertaining to your new class.
There is no ranking system in the works- the most might be a scoreboard at round end like FH2.
Also, I'd note, the easy way to tell if someone is in the team or not is to look at our names/profiles. Please understand that no one who is not a dev on the team can speak for what we actually are doing, nor are we nessicarily going/planning to do something just because it is discussed in depth on this forum by non-TW Devs.
Make it in a way kills wont show on scoreboard, just player names, and at the end of the round reveal how many kills someone got.
We discussed this, but I still think that is important a system that shows the player experience.
But TW isn't an RPG... IMO don't have demoting or promoting, or anything. Just one rank, dependant on your class, if there are ranks.The thing is that ranking is realistic, but sadly the problem is that it has been overused, including in the most stupid of ways (COD...) so now it's pretty annoying to see it. Other than that, rank has always been part of every army in the world throughout the centuries.
I wouldn't mind it if it was well implemented, not only based on kills... rather have multiple sources of deciding promotion/demotion your rank (votes from the squad members, squads, commander, team points, squad points, etc.). The only privileges would be that they would have priority in being squad leaders or something like that. Something realistic. They would have whatever weapons NCOs/COs had, not like unlocking OP weapons like STG44 that shoot flaming dinosaurs. Sure it has it's pros and cons, and of course it won't be implemented in Chapter 1.
I think keep the TAB scoreboard, but have it show no more than what players are on what team, and their ping. I mean, once the round's over the scoreboard ought to appear and have kills et cetera shown, but only once the round's over (so for example, not while you're dead).The score/stats would be kept track of in the website with user profile and/or in-game profile or even after the game has ended. When playing though, there should not be any track of score. Use the TAB button for something more useful!
Wouldn't mind ranks
it should be based on how many battles you fought not how many kills you get.
This should not be a grind fest like H&G.
How it should work is
all start at a rank 0
fight one battle to get to rank 1
fight 5 to get to rank 2
fight 10 to get to rank 3
that what I propose let me know what you think
I'm flat out against a ranking system, but okay xD