Aniallator
Member
I saw that Squad will be implementing usable doors; initially you'll be able to open and close them, but later you'll be able to lock and breach doors...
"Another exciting system that we're working on is one for Doors, which will allow players to dynamically open and close passages, and further down the track, breach or even lock them. For now the system is in its infancy and we will be iterating on them well into the future."
Here's how usable doors could be implemented in TW; you can close and open doors, and there are two ways of opening them. You can push them open, and kick them open. Pushing would be slower because you should have to lower your weapon and push them open with your left hand, and the pushing shouldn't be too fast; kicking would be faster because you're just kicking the door in, but if you kick a door in it should become partially unhinged, and you shouldn't be able to close it. Attempting to open the door of a non-enterable house wouldn't do anything, or it could have a brief animation of leaning into the door with no effect, or whatever.
Anyway, just an idea for the future. Perhaps we can wait and see how Squad implements usable doors, and discuss from there. It would be a pretty awesome feature
I think a dev mentioned something related to doors a few months ago? Not sure.
February 2016- Squad
"Another exciting system that we're working on is one for Doors, which will allow players to dynamically open and close passages, and further down the track, breach or even lock them. For now the system is in its infancy and we will be iterating on them well into the future."
Here's how usable doors could be implemented in TW; you can close and open doors, and there are two ways of opening them. You can push them open, and kick them open. Pushing would be slower because you should have to lower your weapon and push them open with your left hand, and the pushing shouldn't be too fast; kicking would be faster because you're just kicking the door in, but if you kick a door in it should become partially unhinged, and you shouldn't be able to close it. Attempting to open the door of a non-enterable house wouldn't do anything, or it could have a brief animation of leaning into the door with no effect, or whatever.
Anyway, just an idea for the future. Perhaps we can wait and see how Squad implements usable doors, and discuss from there. It would be a pretty awesome feature
February 2016- Squad