• Welcome to the Vanguard Community

    These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.

    The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.

Recent content by mopskind

  1. M

    Turning Over a New Leaf

    I have not gone through all new info yet, but i am thrilled that after loosely following the project for 8 or something years (Edit: Holy sh*** it has almost been 10, i am getting old :D) to see its first release. You have my respect for keeping the vision up and forming, what was once a lose...
  2. M

    Festung Europa has moved to Unreal Engine 4

    Greetings Citizens, as of November the Team of the game Festung Europa, which most people here should be well aware of, have moved from CryEngine to Unreal Engine 4. (Let's Get (Un)Real) The reason for that seems to be that UE4 offers a much better workflow allowing for muuuch quicker...
  3. M

    New medieval open world RPG kickstarter, everyone check it out Kingdom Come: Delivere

    I saw this footage of Kingdom Come just now () and instantly thought: man, if traction wars manages to make maps as beautiful as this we are really in for a treat. Just start at about 28:00 and look at the rolling hills, the different kinds of grass and trees, the wildflowers and the roots of...
  4. M

    From High to low?

    Hey Guys, was just wondering about how you model your weapons. Do you make a High poly version first or vice versa? For me it would be more logical to do low poly first and then highpoly it by using mesh smooth and such things, but if you have a better Workflow i would like to know about it ;)...
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