• Welcome to the Vanguard Community

    These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.

    The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.

Search results

  1. Nate

    Battle Planning and Map Usage.

    So I was wondering how TW will give each team the time to plan their strategy before a game starts. Will there be a minute or so for commanders to tell their SLs what they are to do? Im assuming so in which case will commanders have an opportunity to "draw" where they want their SLs to go on the...
  2. Nate

    Specialty Weapons for specific maps

    Would the devs ever consider adding special weapons to some maps such as maybe a pak38 or one of those 20mm flak guns that could be crewed by infantry? This wouldnt be something for first release but more of a later addition to the game. Obviously not every map would have these special weapons...
  3. Nate

    Lowering Weapon Increasing FOV slightly

    In Arma 2 you have the ability to lower your weapon but it does not provide any benefit to the player so unless someone wants to "feel" immersed, they wont actually lower their weapon. I would like to pose the possibility of when having your weapon lowered you have your fov increased by lets say...
  4. Nate

    No KD or assist or points info in game?

    Maybe there should not be a kill feed to show you if you killed an enemy or not. I think for the sake of realism there should not be a message showing you that you killed someone or a scoreboard to tell you how many times you have died and how many peeps you have killed. By not having a kill...
  5. Nate

    Machine Guns and Bipods

    I was wondering how TW will handle the light machine guns that each team will be using. Will you be able to mount them on cover like in RO 2 and other than that you must brace yourself to hip fire them if you are able to hip fire at all? I would hope that the mgs are treated like a weapon that...
  6. Nate

    Free Head Movement

    This is a feature that I really like in FPS games (especially ones that cater to realism). The ability to move the players head separate from the body is what allows a fun experience to become one of complete immersion. Like in ARMA II I think TW would benefit from being able to simply look...
  7. Nate

    Operating as a squad based off of classes?

    Hello, this is my first post on this forum and to say that I am impressed would be an understatement. However, I am interested in how classes will effect team play and even smaller internal team operation. Although I saw in a previous post a bit about how the classes would work I still must ask...
Top