MaverickFM
Pathfinder Games
This week MaverickFM debuted on our Official Traction Wars Discord Channel in the search for questions and got inundated! Here are some of the answers:
That’s all Folks! Thank you for all your questions and your continued support. If we haven’t answered your question, we have it on record so you don’t need to resubmit it, and if you think of anything new, head to the community questions page on our forum.
Bipods and/or weapon resting
Our Programmer, Ownage, has been working on a prototype of this system and we envisage will be tested internally before the end of 2016. Whilst bipeds/weapon resting is a feature we really like we do not consider it “core” to the gameplay so the development of this feature is a lower priority.
How do you encourage teamwork/deal with lonewolves?
The first hurdle to cross in trying to encourage teamwork is to get people into squads. In TWs our squad and kit system are tied together so before you can select your kit you must choose a squad to join.
The second hurdle is encouraging players to actually play as a cohesive unit. We do this in a number of different ways, one of which is an ‘Aura’ system which means players who stick together gain a few advantages e.g reduced suppression. We justify this on the basis that fear and poor morale will impair their performance when they are away/separated from their squadmates. When in a squad that works well together the best eyes, ears and brains come to the fore.
Will there be shared ropes and other teamwork tools?
The idea is an interesting one, and one which would require some research to ensure the equipment and tactics are historically accurate, but it will certainly not be featured in OVERLORD. Every new feature we add is more time in development and we would rather add features in future chapters than make OVERLORD even larger, more complex and delay release more than already.
Will you be able to pass ammo?
Players can refill their ammunition via ammo boxes scattered around a level but we would also like to include a feature where players in a squad can pass ammo to their machine gunner. We have not however implemented or tested the idea yet.
Will you introduce different setting(s) than Normandy?
If OVERLORD is a success, we would love to flesh out the Normandy setting further and expand into different scenarios. We are fully focused on developing OVERLORD right now.
What kind of challenges are the devs currently facing?
There are always going to be challenges with any game development but for us time is always going to be the greatest challenge to the project. We all have other commitments in real life whether it be a full-time job or university education but we are very fortunate to have so many talented developers who are willing to give up their evenings/weekends to help bring the game to life.
How is current progress?
Recent progress has been slower than we would have liked due to the real life commitments of team members but we have been making progress. The tempo has picked up over recent weeks and looking ahead we are expecting this trend to continue over the next few months.
How many active devs do you have at the moment?
We have approximately 11 active team members with a few more ‘on leave’ due to other time commitments but expecting to make a return in the future.
We are always in need of experienced talent to join the family, particularly in programming and animation, so if you or anyone you know could do the job, GET IN TOUCH!!
Will there be realistic bullet physics?
Our intention has always been to model realistic bullet physics but we are not going to rule out tweaking weapon and bullet characterises for gameplay reasons as we continue testing the game right up to (and after) release.
Can we get a better idea about the sounds in the game?
Please see our previous weapon showcase videos. These are of course old WIP footage, and our Audio Designer calgoblin has been busy bringing the audio to a higher standard.
Our old weapon previews were heavily WIP, especially in the audio department (some of which aren’t even synced properly...). There has been a lot of work put into the audio since then, below is a brief audio snapshot recently recorded in CRYENGINE.
That’s all Folks! Thank you for all your questions and your continued support. If we haven’t answered your question, we have it on record so you don’t need to resubmit it, and if you think of anything new, head to the community questions page on our forum.