• Welcome to the Vanguard Community

    These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.

    The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.

Dev Blog #20: Digging into the Detail (Part 2/3)

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Raul

Member
Really liking the foliage on this one, can't way to create a kill zone with an MG 'round these hedges :)!
 

Raul

Member
Really liking the foliage on this one, that coupled with the graphics engine <3! Can't wait to set a firezone 'round these hedges :D!
 

Mati

Member
Great entry! I like the way you are explaining how you work on a map. The height map looks interesting.

Level designer blog entries are one of my favorites as I am interested in LD as a whole and that's why I can't wait to read next entry ;)

I hope 3/3 entry will be released soon! :)
 

MausRatte

Member
I can tell this game is going to be great. The developers are so into the community, they give such attention to detail. I hope the attention to detail does not take away from the bugs, netcode, and other things that are incredibly important to FPS games. But I trust in the developers to make an outstanding game.
 
Certainly this game has better potential than Heroes & Generals has. If this game has come out I will certainly join up for the Allies in Traction Wars, and might be taking my retirement in Heroes & Generals!
 
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