Heer_Sturmfuhrer
Member
Hello all, I decided to gather together a few ideas which might interest those involved in the development of the game. So without further or do, here are a couple I feel could warrant some merit.
1.) Removal of scoreboard system ala Red Orchestra fame to promote a more team / objective orientated gameplay experience.
2.) Voting system to swear in Officers at the start of each game instead of the usual, first come, first gets system in-play in most games. Now those who deserve the position will be sworn in.
3.) NCO chosen by the Officer.
4.) Squad Leaders chosen by the NCO.
5.) MG / Mortar / AT Infantry chosen by each Squad Leader.
5.) Player ranking / promotions based upon Officer / NCO post-game recommendations. 2 recommendations for advancement to corporal, 4 for Lance Cpl, 8 for Sergeant and so on. On the other hand, the Officer or NCO could also vote against a player as a result of his / her obstructive actions in the match, 2 strikes and you are demoted.
6.) Battlefield commissions in recognition of good team work, for example being on the winning team for 2/3 games in a row, not dieing / dieing less in a match, being in the cap zone for 50% of the objective captures, taking out a vehicle e.t.c.
7.) Locking out non-tankcrewmen from using anything more powerful than an armored car.
8.) The ability for players to improve their effectiveness with individual weapons / vehicles via continued use, be it just generally usage but also successful hits / kills? Just a simple progression bar than can represent a soldier becoming accustomed to his weapon of choice, perhaps reducing weapon sway, increasing the time taken to bolt / reload a weapon or shell.
9.) Players weapon effectiveness / experience visible in the pre-game battle interface (when choosing unit type), thus squad leaders can choose the best player to suit a role within his squad, i.e if a player has the highest experience with the MG, he could be chosen ahead of someone with less experience.
10.) Surfaces such as stone, brick, asphalt e.t.c cause ricochets of bullets within a small radius.
11.) Directional screen blur / screen rip to indicate incoming bullets from a certain angle.
12.) Player heart beat increase during a firefight, background ambient is faded, effects are heightened, Field of view is narrowed to simulate adrenaline.
13.) Tank crews / armored car crews becoming dis-orientated after hit from a shell.
14.) The ability for infantry to smash tank optics / vision slit glass.
15.) Radio chatter. Officers and NCOs has exclusive channel to squad leaders. Squad leaders have ability to switch to squad / officer channel. This is in order to clarify chatter. When using radio chatter, radio is heard externally thus gives away your position if trying to remain undetected.
16.) Ability to turn off radio comms.
17.) Ammuntion supply system similar to that of Red Orchestra, i.e press G to resupply when near.
19.) Unreliable grenade fuses to stop player reliance on grenade spamming / cooking grenades.
20.) Changing the way the Sniper Class is chosen. Possibly, those who have the highest head / torso hit ratio based upon previous game stats with a rifle are chosen at the start of each game as the company sniper. However, the chosen sniper can also waver the sniper role thus passing it onto the next eligible candidate. This would help to solidify the snipers role as that of an experienced, elite position within the company / platoon achieved by merit. This will thus ensure only those who have the skills required will be given the opportunity to perform in the role. Obviously once your accuracy of head / torso shots deteriorates, you will lose your position within the ladder of those in the running for the sniper class. Alternatively, if there is more than one person with the same accuracy %, the class is distributed at random, thus again eliminating the classic first comes, first served situation of class selection.
22.) In-game players required to use a real surname or pseudonym, this will help to prevent griefing as players will instantly recognize 'bad' players and will also help to establish a real community of people instead of faceless characters. Ranks will also be applied as a prefix to each surname, i.e Private P.Jones, or LCpl D.Smith, Obergefreiter F.Klaus instead of the usual XhardcoreSniper*"*" names.
23.) The ability to drop ammunition from your current weapon, i.e Rifle if you have 4 spare clips, you can press Z to drop 1 clip until you have no more to drop. This could be useful to prevent team mates who are out of ammo from needlessly exposing themselves trying to scavenge enemy weapons for ammunition.
That is all I can think of for now, will update when I have some new ideas.
Thanks in advanced,
Sturm.
1.) Removal of scoreboard system ala Red Orchestra fame to promote a more team / objective orientated gameplay experience.
2.) Voting system to swear in Officers at the start of each game instead of the usual, first come, first gets system in-play in most games. Now those who deserve the position will be sworn in.
3.) NCO chosen by the Officer.
4.) Squad Leaders chosen by the NCO.
5.) MG / Mortar / AT Infantry chosen by each Squad Leader.
5.) Player ranking / promotions based upon Officer / NCO post-game recommendations. 2 recommendations for advancement to corporal, 4 for Lance Cpl, 8 for Sergeant and so on. On the other hand, the Officer or NCO could also vote against a player as a result of his / her obstructive actions in the match, 2 strikes and you are demoted.
6.) Battlefield commissions in recognition of good team work, for example being on the winning team for 2/3 games in a row, not dieing / dieing less in a match, being in the cap zone for 50% of the objective captures, taking out a vehicle e.t.c.
7.) Locking out non-tankcrewmen from using anything more powerful than an armored car.
8.) The ability for players to improve their effectiveness with individual weapons / vehicles via continued use, be it just generally usage but also successful hits / kills? Just a simple progression bar than can represent a soldier becoming accustomed to his weapon of choice, perhaps reducing weapon sway, increasing the time taken to bolt / reload a weapon or shell.
9.) Players weapon effectiveness / experience visible in the pre-game battle interface (when choosing unit type), thus squad leaders can choose the best player to suit a role within his squad, i.e if a player has the highest experience with the MG, he could be chosen ahead of someone with less experience.
10.) Surfaces such as stone, brick, asphalt e.t.c cause ricochets of bullets within a small radius.
11.) Directional screen blur / screen rip to indicate incoming bullets from a certain angle.
12.) Player heart beat increase during a firefight, background ambient is faded, effects are heightened, Field of view is narrowed to simulate adrenaline.
13.) Tank crews / armored car crews becoming dis-orientated after hit from a shell.
14.) The ability for infantry to smash tank optics / vision slit glass.
15.) Radio chatter. Officers and NCOs has exclusive channel to squad leaders. Squad leaders have ability to switch to squad / officer channel. This is in order to clarify chatter. When using radio chatter, radio is heard externally thus gives away your position if trying to remain undetected.
16.) Ability to turn off radio comms.
17.) Ammuntion supply system similar to that of Red Orchestra, i.e press G to resupply when near.
19.) Unreliable grenade fuses to stop player reliance on grenade spamming / cooking grenades.
20.) Changing the way the Sniper Class is chosen. Possibly, those who have the highest head / torso hit ratio based upon previous game stats with a rifle are chosen at the start of each game as the company sniper. However, the chosen sniper can also waver the sniper role thus passing it onto the next eligible candidate. This would help to solidify the snipers role as that of an experienced, elite position within the company / platoon achieved by merit. This will thus ensure only those who have the skills required will be given the opportunity to perform in the role. Obviously once your accuracy of head / torso shots deteriorates, you will lose your position within the ladder of those in the running for the sniper class. Alternatively, if there is more than one person with the same accuracy %, the class is distributed at random, thus again eliminating the classic first comes, first served situation of class selection.
22.) In-game players required to use a real surname or pseudonym, this will help to prevent griefing as players will instantly recognize 'bad' players and will also help to establish a real community of people instead of faceless characters. Ranks will also be applied as a prefix to each surname, i.e Private P.Jones, or LCpl D.Smith, Obergefreiter F.Klaus instead of the usual XhardcoreSniper*"*" names.
23.) The ability to drop ammunition from your current weapon, i.e Rifle if you have 4 spare clips, you can press Z to drop 1 clip until you have no more to drop. This could be useful to prevent team mates who are out of ammo from needlessly exposing themselves trying to scavenge enemy weapons for ammunition.
That is all I can think of for now, will update when I have some new ideas.
Thanks in advanced,
Sturm.
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