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Ideas (Variations|Dynamics)

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Scharfe

New Member
Varients of Several Game Items:


Weapons- Not every weapon was designed and produced by the same manufacturer maybe implement variations or maybe just add older versions since occasionally they were issued. ie-Yugo K98, Mauser K98, G98


Appearal- Helmets, Camos, Tunics, Different Patterns, Shoulder Tabs, Medals, etc. based off units actually in battles


Vehicles- Different camo patterns along with markings depending on units in current battle ie: 12SS S with Key


Ammunition- With or without tracers, different rocket shell types, and the tanks should definitely have alterations




Dynamic Terrain: Avoid mud, and run smoother in grass. I am talking about having physically signs of changes in actor and vehicle speeds in different types of terrain. This would greatly increase the realism immersion in my opinion.





I may have been too direct with the search but I tried not to put any noted suggestions already discussed and these are most off the top of my head. Feel free to comment I don't mind.

Take this UC for a example :D
 
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VonMudra

Well-known member
Didn't this just get posted before, or am I having deja vu?

Anyways:
Weapons: Already being done. We're including foreign weaponry sued by the Wehrmacht for particular battles that involved units that carried said weaponry. We have, in fact, already shown the Lebel in an update.

Apparel: Already known to do and being done.

Vehicles: Already known and being done.

Ammunition: Ammunition types used will be correct to the weapon/tank, with selectable types (like HE, various AP types, smoke, etc).

Dynamic Terrain: I am unsure if that is possible in the engine, though it would make things quite interesting.

Also, that UC type was only used on the Eastern Front, and the panzerschrecks were not actually fired from that mount, it was purely for transportation.
 
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