Scharfe
New Member
Varients of Several Game Items:
Weapons- Not every weapon was designed and produced by the same manufacturer maybe implement variations or maybe just add older versions since occasionally they were issued. ie-Yugo K98, Mauser K98, G98
Appearal- Helmets, Camos, Tunics, Different Patterns, Shoulder Tabs, Medals, etc. based off units actually in battles
Vehicles- Different camo patterns along with markings depending on units in current battle ie: 12SS S with Key
Ammunition- With or without tracers, different rocket shell types, and the tanks should definitely have alterations
Dynamic Terrain: Avoid mud, and run smoother in grass. I am talking about having physically signs of changes in actor and vehicle speeds in different types of terrain. This would greatly increase the realism immersion in my opinion.
I may have been too direct with the search but I tried not to put any noted suggestions already discussed and these are most off the top of my head. Feel free to comment I don't mind.
Take this UC for a example
Weapons- Not every weapon was designed and produced by the same manufacturer maybe implement variations or maybe just add older versions since occasionally they were issued. ie-Yugo K98, Mauser K98, G98
Appearal- Helmets, Camos, Tunics, Different Patterns, Shoulder Tabs, Medals, etc. based off units actually in battles
Vehicles- Different camo patterns along with markings depending on units in current battle ie: 12SS S with Key
Ammunition- With or without tracers, different rocket shell types, and the tanks should definitely have alterations
Dynamic Terrain: Avoid mud, and run smoother in grass. I am talking about having physically signs of changes in actor and vehicle speeds in different types of terrain. This would greatly increase the realism immersion in my opinion.
I may have been too direct with the search but I tried not to put any noted suggestions already discussed and these are most off the top of my head. Feel free to comment I don't mind.
Take this UC for a example

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