Oprah
Member
Depending on where you're hit, it'd be great if the wound would bleed, and how fast it'd bleed would depend on the location of the wound and caliber of the bullet.
I.E with 3 severities of bleeding: light, medium & heavy.
Light: bleed out in 7 minutes. Little pain / shaking. Bandage stops bleeding
Medium: bleed out in 4 minutes. Medium pain / shaking. Bandage slows it to light bleeding. Requires medic or another bandage to stop bleeding.
Heavy: bleed out in 2 minutes. Possibly renders person immobile, heavy pain / shaking. Requires medic to stop bleeding.
Maybe heavy bleeding or severe wounds could render the soldier immobile. If you were planning on implementing something like that, I'd love to see a "drag" function to drag wounded soldiers to cover so medics aren't forced to treat them in the open.
Rough example:
Red:
Rifles (All ranges) & pistols (Close range):
1 Hit kill
Pistols (Long range):
50% chance of 1 Hit / 40% chance of heavy bleeding / 10% chance of medium bleeding.
Shrapnel:
50% chance of death, 50% chance of heavy bleeding.
___________
Orange:
Rifles:
Close range: Heavy bleeding.
Long range: 80% chance of medium bleeding, 20% chance of heavy bleeding.
Pistols:
Close range: Medium bleeding
Long range: 70% chance of light bleeding, 30% chance of no bleeding.
Shrapnel:
50% chance of medium bleeding, 50% chance of light bleeding.
___________
Yellow:
Rifles:
Close range: Medium bleeding.
Long range: Light bleeding
Pistols:
Close range: Light bleeding
Long range: 10% of light bleeding (?)
Shrapnel:
70% chance of light bleeding.
Also, maybe after getting shot, you could introduce more weapon sway or shaking because of the pain, which could be stopped / reduced with a shot of morphine. I'm not sure if individual soldiers carried morphine though, so that might be up to the medic to do.
This way it would be somewhat realistic, but not too complex or slow-paced. It would also make people slightly less dependent on the medics.
If someone is shot up bad, get a medic to heal him or he'll bleed out.
If someone's bleeding quite a bit, slow the bleeding by applying a bandage, then have a medic look at it when possible.
If someone is hit but the bullet just skimmed him, just apply a bandage and it's all good.
And if you're in pain, use morphine.
So, what do you guys think?
I.E with 3 severities of bleeding: light, medium & heavy.
Light: bleed out in 7 minutes. Little pain / shaking. Bandage stops bleeding
Medium: bleed out in 4 minutes. Medium pain / shaking. Bandage slows it to light bleeding. Requires medic or another bandage to stop bleeding.
Heavy: bleed out in 2 minutes. Possibly renders person immobile, heavy pain / shaking. Requires medic to stop bleeding.
Maybe heavy bleeding or severe wounds could render the soldier immobile. If you were planning on implementing something like that, I'd love to see a "drag" function to drag wounded soldiers to cover so medics aren't forced to treat them in the open.
Rough example:

Red:
Rifles (All ranges) & pistols (Close range):
1 Hit kill
Pistols (Long range):
50% chance of 1 Hit / 40% chance of heavy bleeding / 10% chance of medium bleeding.
Shrapnel:
50% chance of death, 50% chance of heavy bleeding.
___________
Orange:
Rifles:
Close range: Heavy bleeding.
Long range: 80% chance of medium bleeding, 20% chance of heavy bleeding.
Pistols:
Close range: Medium bleeding
Long range: 70% chance of light bleeding, 30% chance of no bleeding.
Shrapnel:
50% chance of medium bleeding, 50% chance of light bleeding.
___________
Yellow:
Rifles:
Close range: Medium bleeding.
Long range: Light bleeding
Pistols:
Close range: Light bleeding
Long range: 10% of light bleeding (?)
Shrapnel:
70% chance of light bleeding.
Also, maybe after getting shot, you could introduce more weapon sway or shaking because of the pain, which could be stopped / reduced with a shot of morphine. I'm not sure if individual soldiers carried morphine though, so that might be up to the medic to do.
This way it would be somewhat realistic, but not too complex or slow-paced. It would also make people slightly less dependent on the medics.
If someone is shot up bad, get a medic to heal him or he'll bleed out.
If someone's bleeding quite a bit, slow the bleeding by applying a bandage, then have a medic look at it when possible.
If someone is hit but the bullet just skimmed him, just apply a bandage and it's all good.
And if you're in pain, use morphine.
So, what do you guys think?
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