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What compass directions to use?

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drummer93

Member
I was talking with [MENTION=2433]FlyingR[/MENTION] about this a couple of weeks ago. If you don't have a cohesive team, it is very difficult to use the clock system in a game. I think the most important factor is that you don't have a real human contact.
-Your vision is limitated
-The hearing can't be simulated
-You can't relate voices with faces
-You can't do bodily expressions
etc etc


Even if you can overcome this with training, this would be very difficult to casual players, or players that are not playing with friends. I mean, is it impossible? No, but it could convert a realism game in a complex combat simulator
 

Aniallator

Member
I was talking with @FlyingR about this a couple of weeks ago. If you don't have a cohesive team, it is very difficult to use the clock system in a game. I think the most important factor is that you don't have a real human contact.
-Your vision is limitated
-The hearing can't be simulated
-You can't relate voices with faces
-You can't do bodily expressions
etc etc


Even if you can overcome this with training, this would be very difficult to casual players, or players that are not playing with friends. I mean, is it impossible? No, but it could convert a realism game in a complex combat simulator

Do you mean the clock system as an actual in-game system? I was referencing it as not something in-game, but just something you use, referring to twelve o'clock, or three o'clock, or whatever.
 

drummer93

Member
Do you mean the clock system as an actual in-game system? I was referencing it as not something in-game, but just something you use, referring to twelve o'clock, or three o'clock, or whatever.

yes of course. I'm just talking about what @sHaKeNbAkE said. I think it is unfeasible, and we should dismiss the idea, just that. (i'm talking to implement something like real, of course)
 
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