• Welcome to the Vanguard Community

    These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.

    The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.

Dev Update – Feature Roadmap

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General Naga

Director/Founder
Pathfinder Games
One part of development we have yet to talk about in much detail is where we want to take the game. We want to show our players what our plans are in the short and the longer term, and also what we plan to implement into the game further into the future. The roadmap is intended to give the community a flavour of what is to come in the coming weeks and months. It is not a complete to-do list, because that would be huge!


Into the fire – Image credit: [EASY]Garysanderson96 via the community Discord

Our short-term focus in is still on bugfixing and improving the player experience. This means that over the next few weeks we will be releasing weekly updates to the game focusing on quality-of-life improvements that will tidy up some of the existing elements and features.

In the intermediate future we will begin working on new features and content. These will take slightly longer to implement, test and deploy, as they will be of greater complexity. Updates on these will roll out every 2 weeks to allow us more time to work on the new features.

After that comes long term, which is what we want to add to the game in the future. There are no set timescales for these features, but they are things we would love to see in the game so we are investigating the work required.
Below is a selection of improvements we are currently working on. We are a small yet flexible team, so some of these issues may switch around depending on what is most important at the time.

Short-term (1-2 weeks)
• Bug fixes
• Improvements to new player experience
• Level balancing and tweaks from feedback
• Initial audio options
• Enhancements to server browser
• Optimisation and improvements to level loading times
• Text chat improvements
• Fix melee animations
• Improvements for NCOs
+ many, many more

Intermediate (~1 month)
• Animation improvements
• Improve level audio ambience
• Tweaks to weapon audio
• Continued balancing to maps and weapons
• Reworked scoring system
• Further optimisation of level loading times and time ingame vs.loading
• Rework of SMGs & MGs handling & experience
• Completed audio options
• Ambient audio improvements
• Weapon audio tweaks
• Additional dialog lines

Long term (future updates)
• Deployable Weapons
• Prone
• New Levels
• New Weapons
• Reworked squad creation experience to make playing with friends/clanmates easier
• Persistent Stats


This weekend we will once again be hosting several game sessions each evening from 7PM BST / 8PM CEST / 11AM PDT / 2PM EDT until late. So get your squad together and join our community and the devs on the battlefield!
 

SYN_Skydance

Vanguard Backer
I’m loving this game and trying my hardest to get squad members interested. It makes a refreshing change from fighting as a member of 101st Airborne. Keeps the good work devs.
 

Lt Jake Cutter

Vanguard Dedicated Backer
yes..!! great job guys..
im still having issues with freeze ups...ill try and send the game log next time im on..
 
Going for the easier fixes first is not always the best priority. Here is a proposed priority ranking for your plans:

• Bug fixes
• Prone (makes a big difference but we understand it's very time consuming to program)
• Improvements to new player experience
• Enhancements to server browser
• Reworked squad creation to make playing with friends/clan easier
• Text chat improvements
• Optimisation and improvements to level loading times
• Fix melee animations
• Animation improvements
• Rework of SMGs & MGs handling & experience

• Initial audio options
• Improve level audio ambience
• Tweaks to weapon audio
• Completed audio options
• Ambient audio improvements
• Weapon audio tweaks
• Additional dialogue lines

• Improvements for NCOs
• Reworked scoring system (wass?)
• Further optimisation of level loading times and time in-game vs. loading
• Continued balancing to maps and weapons
• Deployable Weapons ( HMGs ? )
• Persistent Stats
• New Levels (WW2 realism matches separate from Charge And Die?)
• New Weapons (When the game includes US forces, BAR and Garand are the first 2 ;) )
• Level balancing and tweaks from feedback

The load times tonight were a lot better but presently the game is still not going to keep most new players. Maybe in about two months, when the game includes 'prone' and the other improvements, the devs could start thinking about putting the game to a serious review, like PC gamer magazine. We could give you comments if you like nearer the time.
With an apology if this seems rude, the above includes English spellings.
 
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