Bob_Bobber0
Well-known member
Hey guys, been tracking this mod on ModDB for sometime now. I really like the direction it is headed. I am wondering what ways you guys have come up with to promote teamwork and tactical play.
The main problem Ive seen so far in other tactical "teamwork" games such as Red Orchestra and Project Reality is how to encourage players to play as a team. Project Reality (A BF2 Mod) does it by squads. Every person joins a squad and they can communicate with that squad. The squad leader in turn can communicate with other squad leaders and the commander.
This encourages players to stick together as the squad leader can put down a "rally point" or spawn point, with him and 2 other squad members present.
I think for realism games like this to truly work, something like this has to be implemented. Not only this but I think that there should be over bonuses for sticking near squad leaders and teammates.
Maybe something like:
-Longer sprint times
-Better accuracy (assuming weapon sway is implemented)
-Being able to plant a spawn point.
These things all help players feel like that are actually part of a team working towards an objective. Also I'm not sure if any of you have played Red Orchestra or Project Reality, but these games feature a kind of "suppression syndrome" where you screen blurs when rounds and artillery fall around you. I think something like this is a necessity and should be implemented.
I don't know how the mod team is going to make matches, either attack and defend style, obj based, or something else, But I think that teams should have 1-2 minutes before each round to plan out an attack or organize a defense. The defense team should be allowed to enter the field immediately and begin setting up and the attacking team should be allowed to form squads and look at a map of objectives and talk about how to plan. Also another idea I have been thinking about is to allow the commander (or whoever drops arty and controls things like that) to be able to view the battlefield from the air for several seconds, several times during the match, either by capturing a certain strategic sector, or a elevated point on the map, this would allow him to accurately and efficiently, direct ground troops and tanks.
The squads should be as diverse as possible, so that each man compliments the others, several rifleman, sub-machine gunner, sniper, anti-tank, w.e. just enough so that each squad could possibly survive on its own. Maybe even a medic?
Also perhaps in addition to rewarding players who stick together, there should be something that hinders players who dont? Something like,
-Line of site decrease
-Fear of being alone, which makes you slower, more cautious and less effective.
I think that this is the only way to fully take advantage of this great game and mod.
Also some kind of wiki page explaining how the game works that is easily accessible will encourage new players to join and learn how to play fast. Running to get back in the action and then just getting blasted isnt always because of poor tactics, its because of bad leadership, and bad teammate communication. I think the map and objectives featured need to be designed so that battles can be focused and the squads and teammates can easily see where they need to go to help out.
Umm other than that, I'm wondering if support weapons will have a setup feature needed in order to be fired. (setting up mg, before firing). I saw mortars are being used, thats awesome, I've been waiting for games to use mortars.
Anyway thats my take on it sorry about the long post. I'd love to help in w/e way I can.
Thoughts?
The main problem Ive seen so far in other tactical "teamwork" games such as Red Orchestra and Project Reality is how to encourage players to play as a team. Project Reality (A BF2 Mod) does it by squads. Every person joins a squad and they can communicate with that squad. The squad leader in turn can communicate with other squad leaders and the commander.
This encourages players to stick together as the squad leader can put down a "rally point" or spawn point, with him and 2 other squad members present.
I think for realism games like this to truly work, something like this has to be implemented. Not only this but I think that there should be over bonuses for sticking near squad leaders and teammates.
Maybe something like:
-Longer sprint times
-Better accuracy (assuming weapon sway is implemented)
-Being able to plant a spawn point.
These things all help players feel like that are actually part of a team working towards an objective. Also I'm not sure if any of you have played Red Orchestra or Project Reality, but these games feature a kind of "suppression syndrome" where you screen blurs when rounds and artillery fall around you. I think something like this is a necessity and should be implemented.
I don't know how the mod team is going to make matches, either attack and defend style, obj based, or something else, But I think that teams should have 1-2 minutes before each round to plan out an attack or organize a defense. The defense team should be allowed to enter the field immediately and begin setting up and the attacking team should be allowed to form squads and look at a map of objectives and talk about how to plan. Also another idea I have been thinking about is to allow the commander (or whoever drops arty and controls things like that) to be able to view the battlefield from the air for several seconds, several times during the match, either by capturing a certain strategic sector, or a elevated point on the map, this would allow him to accurately and efficiently, direct ground troops and tanks.
The squads should be as diverse as possible, so that each man compliments the others, several rifleman, sub-machine gunner, sniper, anti-tank, w.e. just enough so that each squad could possibly survive on its own. Maybe even a medic?
Also perhaps in addition to rewarding players who stick together, there should be something that hinders players who dont? Something like,
-Line of site decrease
-Fear of being alone, which makes you slower, more cautious and less effective.
I think that this is the only way to fully take advantage of this great game and mod.
Also some kind of wiki page explaining how the game works that is easily accessible will encourage new players to join and learn how to play fast. Running to get back in the action and then just getting blasted isnt always because of poor tactics, its because of bad leadership, and bad teammate communication. I think the map and objectives featured need to be designed so that battles can be focused and the squads and teammates can easily see where they need to go to help out.
Umm other than that, I'm wondering if support weapons will have a setup feature needed in order to be fired. (setting up mg, before firing). I saw mortars are being used, thats awesome, I've been waiting for games to use mortars.
Anyway thats my take on it sorry about the long post. I'd love to help in w/e way I can.
Thoughts?