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manual bolting

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Aniallator

Member
Okay, you've turned my hand xD You guys have made some good points, and I'm inclined to agree. Now, what would this look like animation-wise, if you use your bayonet halfway through bolting or reloading? Perhaps if you bayonet while reloading, you loose the clip?
 

drummer93

Member
This debate is very interesting, and makes me happy because I created this thread :). You have a lot of good ideas, but remember that not have to be difficult to implement! At some point, the disowned Heroes and Generals have a good implementation about interrup the reloading animation, but I think that it could be very difficult to do in Cryengine. I don't know :/
 

Aniallator

Member
I'm really just concerned about the animation we'll see when bayoneting mid-bolt or mid-reload. If we can have this and have the animation look good, I'm happy :)
 
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