What I would give to see a let's play of @
General Naga squad leading in Squad
@
Simon the devs have confirmed a British faction eventually, but as in PR, I imagine a number of factions will be community made and chosen by the devs to be implemented into the game; the IDF is an example of a community-made faction in PR.
@
FlyingR I haven't been able to play much online, but to me, Squad feels a
lot like PR

And vehicles haven't even been implemented yet! So far, my only disappointment is that the devs don't really care about the authenticity of different vehicles/weapons, something that PR excelled in. For example, Humvees and M939 trucks have been relegated by MRAPs and FMTVs in the US Army for years, yet the devs went ahead and chose them. Shotguns are unheard of in the Russian military (IRL Russian breachers use breaching charges), but the devs chose to implement the KS-23 for them, an extremely uncommon shotgun in itself. The US uses M4A1s when IRL M4s are far more common, and the US designated marksman role will be getting the M110, a semi-automatic sniper rifle! The devs don't seem to have any idea what weapons they should be implementing, but even worse is that when unauthentic vehicles/weapons or unauthentic aspects of authentic vehicles/weapons are pointed out by the community, the devs make excuses and ignore them. Some of the devs have said that they won't bother implementing the proper vehicles/weapons, while others have said that all unauthentic ones will eventually be replaced.
It doesn't affect gameplay except for ruining some of the asymmetry (for example, imagine if the US was properly given M4s; if that were the case, you'd see great asymmetry in that the whole US team would have to use semi-automatic and burst fire, as M4s don't have an automatic setting), but it's very annoying to say the least, especially for an überauthenticity nerd like myself... at least TW won't disappoint there
