calgoblin
Pathfinder Games
Room 101 is an unimaginably torturous room originating from a novel by George Orwell. I thought it'd be fun to do our own version, where you can argue what you'd put into Room 101 within a certain topic which is: Gaming.
So what thing related to Gaming would you like to see locked away and never seen or heard from again?
I shall start, and mine is is regenerative health. Personally I feel it detracts a lot from the game unless there is a narrative reason for it being there, such as Halo where the futuristic suit of armour can recharge itself. But in games like Call of Duty or [insert modern shooter game here] having health that regenerates just by crouching behind a wall for a few seconds totally destroys any sort of fun I was having. It's almost as if devs try to take the challenge away, because some of the most memorable gaming moments are when you've been hit a few times and are timidly hunting in every corner for a health pack. To me having regenerating health in a game destroys any sense of immersion and, unless it's done well with good reasoning behind it, makes it much less enjoyable. It also makes them less fun, and is probably the only good thing I can say about Aliens: Colonial Marines.
So what thing related to Gaming would you like to see locked away and never seen or heard from again?
I shall start, and mine is is regenerative health. Personally I feel it detracts a lot from the game unless there is a narrative reason for it being there, such as Halo where the futuristic suit of armour can recharge itself. But in games like Call of Duty or [insert modern shooter game here] having health that regenerates just by crouching behind a wall for a few seconds totally destroys any sort of fun I was having. It's almost as if devs try to take the challenge away, because some of the most memorable gaming moments are when you've been hit a few times and are timidly hunting in every corner for a health pack. To me having regenerating health in a game destroys any sense of immersion and, unless it's done well with good reasoning behind it, makes it much less enjoyable. It also makes them less fun, and is probably the only good thing I can say about Aliens: Colonial Marines.