In my opinion the "tactical HUD view" should enable you to see your teammate's names when turned on. It is an "arcade-like" feature but it's still present in many games.
Now this might bother the "immersion purists" but I have a counter argument for that. Since you are trying to achieve a realistic representation of the comradeship of men in a desperate battle, you must remember that many of those people would have trained together for months, and some would have known each other for years at this point in the war...
That means they should easily be able to recognize each other in the heat of the battle. But as we all know technology (and even more, dev time) is really limited (especially in small teams) and having randomized/customizable models for the soldiers represented in game is possible but not really feasible to do. And even with that done you still need to play with the people for some time before being able to recognize them just by looks alone.
For effective communication, being able to recognize who is who, and who is where is a must have. That's why I propose the player name and a small kit icon/text (optional, only if the kits won't be recognizable by the visible equipment carried, then maybe only make it visible for the SLs) be visible when looking at the direction of the teammates with the tactical HUD on.
This would enable easier communication between teammates and would enable the SL to easily find a specific person with the specific kit and easily convey him what he wants him to do. We all know that phrase: "Ramirez, do X with your Y!"
This would also promote teamwork and bring a little personal touch to the game.
Now the only downside of this is breaking immersion, and it does it by two facts:
First, there are no magic floating letters that spell names above/on people in the real world. (but people generally do have the ability to recognize and recall people's names by their looks/personalities/actions).
Second, the naming problem... This is still a game, and as a game people don't always take it very seriously. So you might have players with names like "999|l33t$nip3r|999" and other random characters. This can't really be prevented, one way would be not allowing numbers and special characters in player names, but that might be too restrictive to some...
But if you make the text subtle, yet still easily readable it wouldn't be that bad. Any thoughts?
P.S. Sorry for the wall of text, and if you guys already planned to include it, just ignore this...
Now this might bother the "immersion purists" but I have a counter argument for that. Since you are trying to achieve a realistic representation of the comradeship of men in a desperate battle, you must remember that many of those people would have trained together for months, and some would have known each other for years at this point in the war...
That means they should easily be able to recognize each other in the heat of the battle. But as we all know technology (and even more, dev time) is really limited (especially in small teams) and having randomized/customizable models for the soldiers represented in game is possible but not really feasible to do. And even with that done you still need to play with the people for some time before being able to recognize them just by looks alone.
For effective communication, being able to recognize who is who, and who is where is a must have. That's why I propose the player name and a small kit icon/text (optional, only if the kits won't be recognizable by the visible equipment carried, then maybe only make it visible for the SLs) be visible when looking at the direction of the teammates with the tactical HUD on.
This would enable easier communication between teammates and would enable the SL to easily find a specific person with the specific kit and easily convey him what he wants him to do. We all know that phrase: "Ramirez, do X with your Y!"
This would also promote teamwork and bring a little personal touch to the game.
Now the only downside of this is breaking immersion, and it does it by two facts:
First, there are no magic floating letters that spell names above/on people in the real world. (but people generally do have the ability to recognize and recall people's names by their looks/personalities/actions).
Second, the naming problem... This is still a game, and as a game people don't always take it very seriously. So you might have players with names like "999|l33t$nip3r|999" and other random characters. This can't really be prevented, one way would be not allowing numbers and special characters in player names, but that might be too restrictive to some...
But if you make the text subtle, yet still easily readable it wouldn't be that bad. Any thoughts?
P.S. Sorry for the wall of text, and if you guys already planned to include it, just ignore this...