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Dev Blog #19: EGX London 2014

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General Naga

Director/Founder
Pathfinder Games
As is probably now a yearly thing, last weekend some Traction Wars developers descended upon the Earls Court Exhibition centre in London for a huge showcase of the latest games, technology and queue control. The event saw four of our devs manage to come together for the first time: Interaction Designer [TWDEV] hannibaldinski, Lead Artist [TWDEV] volcol, Modeller & Texture Artist [TWDEV] brrr, and Lead Composer/Sound Artist [TWDEV] calgoblin. We spent the weekend playing games, meeting developers, and of course pointing the world in the direction of Traction Wars!


[TWDEV] hannibaldinski, [TWDEV] brrr, [TWDEV] volcol
& [TWDEV] calgoblin pose for the biggest Traction Wars Team photo so far.

The EGX 2014 show floor. Don't be fooled by the green and blue, there were smaller and less shouty marketing elsewhere![TWDEV] volcol wore this WW2 British uniform to promote TWs. It was an incredibly warm day, but it worked!

Last year I said that the Oculus Rift was like having your head pressed up against an old CRT television. But having tried out the second iteration of the virtual reality headset, I can gladly confirm the Oculus has improved. Dramatically. During the 3 minute demo of EVE: Valkyrie the increased resolution was apparent, and incredibly engaging. Though the game was only in an Alpha stage, it felt immersive, and for those 3 minutes we were fighter pilots. Looking around the cockpit (now with depth support!) was exactly what VR should feel like. The resolution could still be improved, as it now feels like your face is pressed up against a PC monitor, but the future of VR seems strong. Especially for vehicle based simulator games like EVE: Valkyrie.

Elsewhere we played some more traditional games including starting with Far Cry 4. The demo started hijacking a nearby Elephant, using it to crash into an enemy base and then going Rambo on the local militia with an MG42, it seems Far Cry 4 will be as enjoyable as the last. (It must be known that [TWDEV] hannibaldinski shot his Elephant straight away. He's a bad man.) We also got a chance to demo Alien: Isolation, an incredibly atmospheric and horrifying game that may have finally captured the setting of the original series for the first time ever.

Dying Light, the next zombie game from Dead Island developers Techland was promising, especially if you have a violent, bloody, zombie shaped hole in your Steam library. (Or PS4 or Xbox One of course - but we played on both Xbox One and PC and... well, you can guess which was better.) We also attended a developer session preview for EVOLVE, which looks set to be an enjoyable and frantic multiplayer monster 'boss fight' game, where four humans team up to fight one massive monster. It got me excited for the upcoming alpha we were given codes for.

[TWDEV] hannibaldinski plays 2D snowy adventure game Life On A Mountain.[TWDEV] hannibaldinski plays the visually fantastic A Light In Chorus.[TWDEV] calgoblin got very confused with the point-and-click adventure game Lumino City.

The most enjoyable part of events like this is meeting fellow developers and exchanging discussions about projects. We were very impressed by a number of indie games, and having the chance to speak to their developers was a much needed release from the large scale marketing seen elsewhere in the expo. [TWDEV] hannibaldinski absolutely loved the art style of A Light In Chorus, and with its particle based visuals it's hard to argue with him. [TWDEV] volcol spent time at the Verdun stand (which we can forgive him for as he worked on it!) and seemed incredibly happy with the response from the expo visitors. [TWDEV] calgoblin was mesmerised by Mushroom 11, a 2D platformer with a difference, and the PSVita game Velocity 2X. (But that may have been more to do with it being the only PSVita game he found in the whole show!) We were also pleased to learn about something called Anki Drive, a remote control car battle game using an incredibly advanced camera system and smart phone controllers. Think of it as an advanced Scalextric, but with more freedom and lasers.

Anki Drive, the hyper-advanced remote control car battle game, controlled by smart phone.One of the developer sessions we attended was a talk from DayZ creator Dean Hall about the challenges of an online multiplayer game. Very relevant![TWDEV] volcol poses with fellow team mates from Verdun. Maybe he should have worn a WW1 uniform as well!

We had great fun at the expo this year, met some interesting people and played some exciting games. But really the best part is meeting up with fellow Traction Wars developers, and being able to talk about the game in person. Making a game is an incredibly involved process, and the only thing we really suffer from is only being able to work on it in our free time. This means it takes longer, but it is still incredibly rewarding for us. One year we may well be at a show like this, but just being here without exhibiting is inspirational and cements our reasons for taking on the mammoth task of creating Traction Wars. So please, be patient with us. I understand it has been a long time coming and, although we try to minimise hype, expectations and excitement will inevitably occur. But just like the satisfaction we get from talking to people in the real world, an online community complimenting and admiring our work is rewarding and motivational. So I'll leave you with a few remaining photos from the weekend, including the obligatory pub shot, and the very first TWs LAN match!

[TWDEV] volcol drinks like the soldiers during the war, from a bottle of Coke Zero!The best Traction Wars discussions happen in the pub, with the help of our beautiful new promotional card![TWDEV] hannibaldinski and [TWDEV] calgoblin take part in the first ever TWs LAN match on our multiplayer testing level.


 
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Alex

Member
Re: EGX London 2014

I'm happy to hear it went well!
Nice touch with the uniform, that probably caught a lot of attention.
 

calgoblin

Pathfinder Games
Re: EGX London 2014

No booth bombing with cards this year?

Volcol wouldn't let us leave any with Verdun :'(

The new cards we have are a much better quality so they didn't go to waste. We handed out a lot and some of themmay ​have been thrown over the second floor balcony tehehe.
 

calgoblin

Pathfinder Games
Re: EGX London 2014

By the way, who won the LAN game? :)

Me, obviously. [MENTION=195]hannibaldinski[/MENTION] was busy looking for elephants to slaughter.

One of the PCs we were playing on actually had the PSU explode in a lovely firework shortly after our match. I am completely at least some-what half sure that Traction Wars wasn't to blame.
 
Sorry i've been away for a while i've just been really busy. Nice stuff hope you had fun. Now put a clear TW's pic up for like 48hrs pweeze. :)
 

calgoblin

Pathfinder Games
Re: EGX London 2014

Now put a clear TW's pic up for like 48hrs pweeze. :)

It's really not pretty. It's our multiplayer test level which is a strange, plain and blocky universe primarily populated by bugs. It's a clean place to test everything we're working on, and is certainly not visually pretty. You would be disappointed if this was what you saw of first saw of TWs ;)
 

Aristle

Member
"One of the developer sessions we attended was a talk from DayZ creator Dean Hall about the challenged of an online multiplayer game. Very relevant!"

Is "challenged" supposed to be "challenges"? Anyway, it did seem enjoyable as well as informative.
 
Re: EGX London 2014

It's really not pretty. It's our multiplayer test level which is a strange, plain and blocky universe primarily populated by bugs. It's a clean place to test everything we're working on, and is certainly not visually pretty. You would be disappointed if this was what you saw of first saw of TWs ;)
Nah I promise i'd love it, I love seeing things at the most basic level and all the way to the top. For you see it's not the actual visual beauty I admire, it's all of the work and fine little details you're all creating that I admire. This game is full of all of the developers love, heart, soul, passion, and excitement, from the smallest block to the full world you strive for. And how can I not want too see that? ;)
 
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