• Welcome to the Vanguard Community

    These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.

    The team continue to read and reply to posts here, but we can be contacted more quickly on Discord.

Community Questions: Ask the Devs

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GhostDogg

Member
this game is aiming for realism .
so can we expect balistics to be somewhat realistic ?

more like they have in arma 3
where bullets lose velocity after x distance and thus also become less lethal ?

also can we expect some ricochet ingame where bullets bounce off slanted surfaces?

and last but not least .
are you guys planning on using actual real gunsounds ?

because convincing sounds make or break the immersion ;)
 

VonMudra

Well-known member
Considering the distances for WW2 era combat, bullet velocity loss is not a concern on lethality. Don't expect to be engaging over 400-600 yards, well within essentially point blank range for rifle calibers.
 

Fliper

Member
I have a question

In Traction war (game) do player going to have possibility to equip weapon while he is in vehicle?
 

FlyingR

Member
Will commanders of the British forces be able to call Rupert for support (just like an airstrike or mortar strike)? Would be nice to have the ability to deceive the Germans with the paradummies!
 

Fliper

Member
Define dirt effects?
That effects are more graphical : when you go to dirty area like mud your bots get dirty or uniform and your vehicle get to dirty , It can have HUD effects too like when dirt fall to your character eyes your HUD gets dirty .
 
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