Anyone got something similar heroes and Generals?
Welcome to the Vanguard Community
These forums date back to the game's origins as the Crysis mod Traction Wars. Over the years the game and internet habits have evolved and discord.gg/vanguardww2 is now the principle home of the community.
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bloody well said ol chap, you took the words right out of my mouth!Oh God, don't even get me started... I mean, H&G doesn't have smoke grenades because their self-made engine can't handle smoke.
"So, for Heroes and Generals, should we go Unity 5? Unreal?"
"No, we won't be the next Danish billionaires doing that! Let's make our own engine! It'll be a crappy one to minimize expenses, then we can monetize the hell out of the game to maximise profits!"
"Ah! Excellent plan!"
By the way, thank you @volcol for your work on Verdun! Game looks beautiful now, I can't stop playing it
I'd have to disagree with you there! I thought Empire was one of the weakest ones in the series, so much so that I've not bothered with the series since. It seems they've gone for more and more 'cinematic' (read "simplified eye-candy") games since the first high-points of the series. The naval combat in Empire was laughable (they should never have put it in as the necessary dumbing-down of the sailing process for the average landlubber meant it lost much of its immersion) and the micro-management and foolish AI turned it from a delight to a grind. I must say that the Europa Barbarorum modification for Rome (and now EBII beta for Mediaeval 2) is really excellent, and captures the shivering sense of age and atmosphere from the original Mediaeval: Total War that was missing from the second instalment and from Rome.